The Boon rewire update was meant to address a problem with flatpack in Linux that was "incompatible" with the game appimage. So, while that is fixed I decided to publish the new game modes as well !
Full notes
Full Fate of Fire: Kyvedy Guardiah update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix3 additions1 change0 removals
Compatibility
UI and audio
Gameplay
Maps
fixedThe Boon rewire update was meant to address a problem with flatpack in Linux that was "incompatible" with the game appimage. So, while that is fixed I decided to publish the new game modes as well !
changedNow from the options menu you can select from "classic" and "runner" mode.
addedThe classic, or normal mode, is now the new default for the game and the "runner" mode is for those that want to push themself to the limits.. of speed!
addedThe runner mode instead adds a time limit for any map, the timer is always shown onscreen , so you can check out how you are faring, and in some levels the mechanics are different to give satisfaction to your speed bursts!
addedIn addition The Welcoming Hall and The Merchant's Lobby have been reworked adding a new mechanic !
Fate of Fire: Kyvedy Guardiah changes
fixedThe Boon rewire update was meant to address a problem with flatpack in Linux that was "incompatible" with the game appimage. So, while that is fixed I decided to publish the new game modes as well !
changedNow from the options menu you can select from "classic" and "runner" mode.
addedThe classic, or normal mode, is now the new default for the game and the "runner" mode is for those that want to push themself to the limits.. of speed!
addedThe runner mode instead adds a time limit for any map, the timer is always shown onscreen , so you can check out how you are faring, and in some levels the mechanics are different to give satisfaction to your speed bursts!
addedIn addition The Welcoming Hall and The Merchant's Lobby have been reworked adding a new mechanic !
The Boon rewire update was meant to address a problem with flatpack in Linux that was "incompatible" with the game appimage. So, while that is fixed I decided to publish the new game modes as well !
Now from the options menu you can select from"classic" and "runner"mode.
The classic, or normal mode, is now the new default for the game and the "runner" mode is for those that want to push themself to the limits.. of speed!
The classic mode plays as you expect from an rpg: explore, understand what to do, fight, progress in the story.
The runner mode instead adds a time limit for any map, the timer is always shown onscreen, so you can check out how you are faring, and in some levels the mechanics are different to give satisfaction to your speed bursts!
In addition The Welcoming Hall and The Merchant's Lobby have been reworked adding a new mechanic !