Full notes
Full Fate Hunters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Fate Hunters changes
Hi, We continue to work on the game balance, but before you know about these changes, some news about our game. Now we are working on a large patch in which we plan:
New levels for Hard mode (ascension), - for those players for find our game is too easy)
Rework for some creatures which Exile cards from your deck (Shadow Thief, Thing and Queen of Thieves)
And some new cards
Balance Changes
Bow buff: If your deck has 15 ->20 or fewer cards, draw a card.
Bow +1 buff: If your deck has 15 ->25 or fewer cards, draw a card.
Bow +2 buff: If your deck has 15 ->25 or fewer cards, draw 2 cards.
- Bow +3 buffdamage increased from 5 -> 6.
- Celestial Arrows buffdamage increased from 4 -> 6.
- Executioner buffdamage increased from 6 -> 7
- Tarot Temperance buffbonus for max. HP increased from 6 -> 8.
Adrenaline Rush nerf: Draw a card for each missing HP, then discard (2 ->4) cards.
Arcane Intellect reworked: Draw a card -> Draw 1 more card next turn.
Gameplay Changes
Goblin Assassin removed from Primal Totem “spawning pool”.
Bug Fixes
Fixed bug with Iron Will
Localization text updated
add Shadowstep (Heroic skill card for Spy) to Spy collection.
Source
Changelog.gg summarizes and formats this update. How we read updates.
