Hey everyone, Wanted to mention that Fatal Velocity is currently 70% off during the Steam Sale! If you already have a copy let your pals know so you can throw 'em under a train or into some turbines!
Full notes
Full Fatal Velocity: Physics Combat update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, Wanted to mention that Fatal Velocity is currently 70% off during the Steam Sale! If you already have a copy let your pals know so you can throw 'em under a train or into some turbines!
What changed
0 fixes0 additions1 change0 removals
Maps
changedWhat's Been Happening?I want to keep everyone in the loop so they know where we've been and what's the future of Fatal Velocity. (Where we've been) - Dream Hack Austin 2018 - Positive feedback for the game & suggestions to improve - Working on level design to standardize scale of maps and hazards - Experimenting with weapon and gameplay design changes (What's the future?) - If new weapon and gameplay design changes work, expand upon original idea and keep growing the game's interest into the FPS genre - Development will continue, but at a slower pace due to limited resources (1 developer working on this doesn't make it easy!) - Community has shown some interest in tournaments [2 vs 2] or [3 vs 3] - Explore the possibility of a solo exploration experience If you haven't already, be sure to join our Discord for more community interaction! We're around 950 people and it would be f*cking AWESOME to hit 1,000 by July!! Steam post image
Fatal Velocity: Physics Combat changes
changedI want to keep everyone in the loop so they know where we've been and what's the future of Fatal Velocity. (Where we've been) - Dream Hack Austin 2018 - Positive feedback for the game & suggestions to improve - Working on level design to standardize scale of maps and hazards - Experimenting with weapon and gameplay design changes (What's the future?) - If new weapon and gameplay design changes work, expand upon original idea and keep growing the game's interest into the FPS genre - Development will continue, but at a slower pace due to limited resources (1 developer working on this doesn't make it easy!) - Community has shown some interest in tournaments [2 vs 2] or [3 vs 3] - Explore the possibility of a solo exploration experience If you haven't already, be sure to join our Discord for more community interaction! We're around 950 people and it would be f*cking AWESOME to hit 1,000 by July!! Steam post image
What's Been Happening?
I want to keep everyone in the loop so they know where we've been and what's the future of Fatal Velocity. (Where we've been) - Dream Hack Austin 2018 - Positive feedback for the game & suggestions to improve - Working on level design to standardize scale of maps and hazards - Experimenting with weapon and gameplay design changes (What's the future?) - If new weapon and gameplay design changes work, expand upon original idea and keep growing the game's interest into the FPS genre - Development will continue, but at a slower pace due to limited resources (1 developer working on this doesn't make it easy!) - Community has shown some interest in tournaments [2 vs 2] or [3 vs 3] - Explore the possibility of a solo exploration experience If you haven't already, be sure to join our Discord for more community interaction! We're around 950 people and it would be f*cking AWESOME to hit 1,000 by July!! Steam post image