In this update6
Full notes
Full Fatal Pursuit update
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What changed
- Performance
- Gameplay
- UI and audio
- Fixes
Fatal Pursuit changes
βοΈ Optimization
The project has become significantly lighter on system load. Lighting, shadow calculations, draw distance, texture streaming, and other systems have been reworked. Performance has increased by 1.5β2Γ compared to the previous version.
π Tutorial
A short comic has been added during the loading screen. It helps new players get into the core of the game more smoothly.
π Progress
The HUD now shows:
Number of totems collected,
Number of deaths,
Completion timer.
For speedrunners: Start and finish points are now fixed β the same for everyone. You can now compare results fairly.
β½ New Quest
The Mystery of the Ball. It helps pass the time while waiting β but those who go all the way may unlock something unexpected. Though it might raise even more questions.
π New Area
Take part in a hunt, touched by an eastern breeze.
π Minor Improvements
Catapult mechanics improved,
Highlighting added to interactive elements,
Visual cues and hints slightly clarified.
Source
Changelog.gg summarizes and formats this update. How we read updates.
