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Steam News5 June 20262mo ago

Fata Deum | Patch 15 | Summon Tornados and Magic Wind! | Out Now

Patch 15 is now available for everyone on the Default Branch! Following the release of Hero Possession Mode in our last update, we shifted our focus back to the Elemental Orbs.

Full notes

Full Fata Deum - The God Sim update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes8 additions21 changes2 removals
  • Gameplay
  • Maps
  • Performance
  • Balance
  • UI and audio
  • Fixes
addedPatch 15 is now available for everyone on the Default Branch !
changedThe Tornado: Summon a massive vortex to hurl your mortals across the map!
changedBug Fixes & Performance
changedThis patch includes a variety of performance optimizations and bug fixes.
changedWe will spend the next few weeks strictly focusing on performance stability and polish before we dive into the next major feature.
addedAdded clockwise drawing wonder tornado!

Fata Deum - The God Sim changes

addedPatch 15 is now available for everyone on the Default Branch !
changedThe Tornado: Summon a massive vortex to hurl your mortals across the map!
changedBug Fixes & Performance
changedThis patch includes a variety of performance optimizations and bug fixes.
changedWe will spend the next few weeks strictly focusing on performance stability and polish before we dive into the next major feature.

Patch 15 is now available for everyone on the Default Branch!

Following the release of Hero Possession Mode in our last update, we shifted our focus back to the Elemental Orbs.

We are thrilled to introduce the drawing wonders for the Air Orb, officially completing the ultimate wonder lineup for all four elements: Water, Fire, Earth, and Air!

Here is what you can unleash today:

The Tornado: Summon a massive vortex to hurl your mortals across the map!

Automated Construction: Tired of manually gathering wood and babysitting construction sites?

Cast a magical wind that automatically harvests timber and builds structures for you!

Bug Fixes & Performance

With the elemental core completed, we turned our attention to your feedback.

This patch includes a variety of performance optimizations and bug fixes.

Check out the full summary below!

What's Next?

We will spend the next few weeks strictly focusing on performance stability and polish before we dive into the next major feature.

Thank you for your continued support!

Summary

  • Added clockwise drawing wonder tornado!

  • Added counterclockwise drawing magical wind (gathering wood from trees and creating buildings automatically)

  • Added camera shake effect for godly fist, comets, big berta, fireball and fps punch

  • Collected food is now also represented as a throwable barrel of food

  • Gain icons now stack their value if they are related to the same entity instead of shifting to the side (and creating a lot of icons at once)

  • Save files can now be deleted via the main menu

  • Added confirmation popup on double key bindings

  • Removed option to bind keys to set own shortcuts

  • Performance improvement via cached unlockable skills, significantly reducing effort to check if an action is available for the player or AI

  • Performance improvement for dialog movers by always using the precalculated last value

  • Performance improvement by gaining potential breed value for a settlement by caching internal values, thereby improving general performance when the settlement overview is active

  • Similar performance improvements for calculating gained resources with the same result (improving general performance when the settlement overview is active)

  • General performance improvement for settlement overview logic by caching whatever value can be cached, especially for gain and loss calculations

  • Performance improvement by reducing the amount of localizations done by caching values for all UI icons and checking if values have really changed

  • Performance improvement for localization of parameters, which could result in bad performance in some cases

  • Performance improvement by reducing the amount of object positions that need to be calculated per frame

  • Bug fix with the buildings category when switching settlements or going into a no-settlement area

  • Bug fix where tooltips were missing for some entities after loading a game.

  • Bug fix with Fireworks wonder when no building target is inside the casting area

  • Fixed incorrectly displayed ResourceVisualPoint on construction sites

  • Fixed game-breaking bug when being on the overview map and a quest is triggered

  • Bug fix not allowing to complete the Fate challenge to build an epic monument level 1 in some cases

  • Bug fix on infinitely adding new constructors to a construction site even if the limit is already reached

  • Graves are no longer shown as collectible

  • Bug fix on bad performance due to fighting

  • Bug fix on invalid placed buildings via AI

  • Bug fix on logic deciding when looting or creating a new settlement is allowed for the AI based on time progression and difficulty level

  • Bug fix on trading comparison, thereby avoiding invalid AI trades

  • Bug fix on colliding entries, resulting in performance improvements

  • Bug fix where a damaged main building did not allow any manipulation via the overview map (with settlement target) for the player

  • Bug fix regarding wrong time intervals for gain happenings resulting in weird mortal behavior and gain values

  • Bug fix with always showing or wrongly placed prayer dialog icons

Thank you for your continued support!

Source

Steam News / 5 June 2026

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