Full notes
Full Fat Foods update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
Fat Foods changes
It has been about a year since our last announcement, but that does not mean changes are not coming. Our small team experienced a major loss in the family last year that greatly affected our day to day lives. But we are back, and that means so is our work on Fat Foods! We have been hard at work redesigning and adding new features to Fat Foods.
Future features will include:
8 stages, each containing 3 levels. There is now a story to the game that will play out over 24 levels. Every stage will have a boss battle in the third stage that is themed to each stage.
Unique character movement: The game will no longer center on a character that rolls around the levels, but will instead focus more on platforming. The current working version of the game allows the character to walk, run, and jump; but at the press of a button, the player will tuck and roll, allowing them to move faster. (alpha content - all images subject to change) Steam post image Steam post image Steam post image
New character abilities: The main character of Fat Foods will hove be able to double jump and butt-slam by default, but throughout the game, the player will unlock other abilities as well.
The levels themselves will now contain NPCs that will interact with the player as they move about the world.
Overhauled Multiplayer: That is right! We will be adding local and online multiplayer to the game. We will still have the giant game-play mode that is already in the game, but there will also be a co-op mode as well as a competitive multiplayer mode.
Keep an eye out for future updates and releases.
Source
Changelog.gg summarizes and formats this update. How we read updates.
