Update log
Full FastMoBa update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Balance
- UI and audio
- Gameplay
🎉 Welcome Back, Adventurers!
It’s been a while — thank you for your patience! After 3 months of development, we’re excited to bring you a new update packed with new skills, major balance changes, UI improvements, and performance upgrades.
✨ New Skills
🟫 Ground Stun
Slam the ground, stunning all enemies in a small area around you
Stun Duration: 1.5 seconds
Damage: 50%
Mana Cost: 4
Cooldown: 12 seconds
🔵 Mana Drain
Fires a slow-moving projectile
On hit, drains 50% of the target’s current mana
Restores 50% of the drained mana to the caster
Damage: 0%
Mana Cost: 3
Cooldown: 18 seconds
🌊 Tidal Wave
After a 0.5-second delay, a massive wave erupts in a straight line
Pushes enemies back and deals damage
Damage: 25%
Mana Cost: 5
Cooldown: 9 seconds
🩸 Blood Siphon
Fires a life-draining projectile
Deals damage and instantly restores 50% of the damage dealt as health
Damage: 130%
Mana Cost: 6
Cooldown: 15 seconds
🦾 Iron Grip
Launches a mechanical hand that pulls enemies to your position
Stuns pulled enemies for 1 second
Damage: 80%
Mana Cost: 5
Cooldown: 14 seconds
🔧 Skill Update
'Big Big' skill update:
Reduced long skill cooldown (“weak time”) to a maximum of 20 seconds
Skills now feel faster, smoother, and more responsive in combat
🎨 UI & Visual Updates
Updated all skill icons
Improved gameplay UI and HUD icons for better clarity and readability
⚙️ Performance Improvements
AI logic moved to multithreaded processing
Overall performance significantly improved
Up to 2× FPS in heavy combat scenes
🧭 AI & Pathfinding
Improved anti-stuck pathfinding algorithms
Enemies and units now recover more reliably when stuck during navigation
Thanks again for sticking with the game — your support truly means a lot ❤️
More updates, balance tweaks, and new content are on the way!
Source
