FastMoBa
Steam News 27 December 20254mo ago

Update 27 Dec

Update Notes Improved anti-stuck movement algorithms Home base regen updated: Health & Mana now regenerate based on % of max values (better late-game scaling) Gold logic improved: If a tower or player is killed by a non…

Update log

Full FastMoBa update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix0 additions3 changes0 removals
  • Gameplay
  • Balance
  • Performance
changedUpdate NotesImproved anti-stuck movement algorithms
changedUpdate NotesHome base regen updated : Health & Mana now regenerate based on % of max values (better late-game scaling)
changedUpdate NotesGold logic improved : If a tower or player is killed by a non-player source, the last player who dealt damage within 5 seconds receives the gold
fixedUpdate NotesFixed various bugs and stability issues

Update Notes

  • Improved anti-stuck movement algorithms

  • Home base regen updated: Health & Mana now regenerate based on % of max values (better late-game scaling)

  • Gold logic improved:

    • If a tower or player is killed by a non-player source, the last player who dealt damage within 5 seconds receives the gold

  • Bot AI improvements:

    • Smarter skill usage (no random hooks, no overlapping shields)

    • Bots avoid wasting skills on fully or correctly shielded enemies

  • Fixed various bugs and stability issues

Source

Steam News / 27 December 2025

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