Update log
Full FastMoBa update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Performance
Update Notes
Improved anti-stuck movement algorithms
Home base regen updated: Health & Mana now regenerate based on % of max values (better late-game scaling)
Gold logic improved:
If a tower or player is killed by a non-player source, the last player who dealt damage within 5 seconds receives the gold
Bot AI improvements:
Smarter skill usage (no random hooks, no overlapping shields)
Bots avoid wasting skills on fully or correctly shielded enemies
Fixed various bugs and stability issues
Source
