What changed
6 fixes4 additions4 changes0 removals
- UI and audio
- Store
- Balance
- Gameplay
- Maps
- Fixes
addedWardrobe System:We added a new system to help customize your WASD'ing experience. On the main menu you'll now find a wardrobe button where you can change clothes and even equip mounts. Clothing can be obtained as a reward for daily logins, as well as some pieces can be earned via achievements in game.
addedDaily Login:As a nice little reward for logging in you'll receive various rewards depending on the day. This isn't meant to be an incentive to get on, nor should it feel like an obligation to get every day. It's just a small bonus to say thanks for playing! Rewards are given in groups of 7, with the final day being a new cosmetic mount. Logins do not have to be done on subsequent days, so feel free to take your time checking in.
changedIn-Game Achievements:On the main menu you'll find another button for accessing the achievements page. Here you can collect various rewards (mostly platinum) for completing different achievements in the various modes. Even if you're not interested in the platinum, each achievement collected will give you a permanent damage bonus in Idle Mode, so it might be worth doing a bit of achievement hunting.
addedNew Enemies:Like in previous weeks, we've added in a new batch of enemies to loot, along with custom quotes and WASDex entries. Have fun adding to your collection!
changedGeneralCrit has been reworked. Crit was massively outperforming anything else, and with the current way it was designed it made it extremely difficult to balance. Crit should now perform slightly better early game but scale far slower, making it not as broken with large amounts of crit chance and damage. Players in late stages will likely notice a dramatic damage decrease if relying heavily on crit, but this change is meant to encourage other builds and more specific strategies, and was required to allow for healthy game balance in the future.
addedBalance Changes:These changes are intended to make the early game slightly faster for new players, as well as make the late game slightly slower for player's who've heavily invested into NVG. At it's current cost NVG is far more valuable than buying hats for players going base damage builds (after wave 250), so this makes it more of a decision rather than a formality. On top of that there's a nerf to Fast Pass to limit the max amount, however we're adding the Fast Pass+, Fast Pass++, and Fast Pass Premium - allowing you to start at up to round 100 (for 2/3/4 Plat per stack respectively).
Fastest Hands In The WASD changes
addedWe added a new system to help customize your WASD'ing experience. On the main menu you'll now find a wardrobe button where you can change clothes and even equip mounts. Clothing can be obtained as a reward for daily logins, as well as some pieces can be earned via achievements in game.
addedAs a nice little reward for logging in you'll receive various rewards depending on the day. This isn't meant to be an incentive to get on, nor should it feel like an obligation to get every day. It's just a small bonus to say thanks for playing! Rewards are given in groups of 7, with the final day being a new cosmetic mount. Logins do not have to be done on subsequent days, so feel free to take your time checking in.
changedOn the main menu you'll find another button for accessing the achievements page. Here you can collect various rewards (mostly platinum) for completing different achievements in the various modes. Even if you're not interested in the platinum, each achievement collected will give you a permanent damage bonus in Idle Mode, so it might be worth doing a bit of achievement hunting.
addedLike in previous weeks, we've added in a new batch of enemies to loot, along with custom quotes and WASDex entries. Have fun adding to your collection!
changedCrit has been reworked. Crit was massively outperforming anything else, and with the current way it was designed it made it extremely difficult to balance. Crit should now perform slightly better early game but scale far slower, making it not as broken with large amounts of crit chance and damage. Players in late stages will likely notice a dramatic damage decrease if relying heavily on crit, but this change is meant to encourage other builds and more specific strategies, and was required to allow for healthy game balance in the future.
Patch 12! This is a big patch, so buckle in and get ready to read! Or ignore this and just go in blind, your call.
Wardrobe System:
We added a new system to help customize your WASD'ing experience. On the main menu you'll now find a wardrobe button where you can change clothes and even equip mounts. Clothing can be obtained as a reward for daily logins, as well as some pieces can be earned via achievements in game.
Daily Login:
As a nice little reward for logging in you'll receive various rewards depending on the day. This isn't meant to be an incentive to get on, nor should it feel like an obligation to get every day. It's just a small bonus to say thanks for playing! Rewards are given in groups of 7, with the final day being a new cosmetic mount. Logins do not have to be done on subsequent days, so feel free to take your time checking in.
In-Game Achievements:
On the main menu you'll find another button for accessing the achievements page. Here you can collect various rewards (mostly platinum) for completing different achievements in the various modes. Even if you're not interested in the platinum, each achievement collected will give you a permanent damage bonus in Idle Mode, so it might be worth doing a bit of achievement hunting.
New Enemies:
Like in previous weeks, we've added in a new batch of enemies to loot, along with custom quotes and WASDex entries. Have fun adding to your collection!
General
Crit has been reworked. Crit was massively outperforming anything else, and with the current way it was designed it made it extremely difficult to balance. Crit should now perform slightly better early game but scale far slower, making it not as broken with large amounts of crit chance and damage. Players in late stages will likely notice a dramatic damage decrease if relying heavily on crit, but this change is meant to encourage other builds and more specific strategies, and was required to allow for healthy game balance in the future.
Balance Changes:
These changes are intended to make the early game slightly faster for new players, as well as make the late game slightly slower for player's who've heavily invested into NVG. At it's current cost NVG is far more valuable than buying hats for players going base damage builds (after wave 250), so this makes it more of a decision rather than a formality. On top of that there's a nerf to Fast Pass to limit the max amount, however we're adding the Fast Pass+, Fast Pass++, and Fast Pass Premium - allowing you to start at up to round 100 (for 2/3/4 Plat per stack respectively).
Pistol
Sniper
Shotgun
Knife
NVG
Fast Pass
Quality Of Life and Fixes:
Increased General Scroll Speed By 25%
Modified Plasma Knife Description
Applied A Maximum Text Size To WASDex Descriptions
Fixed Triggered Explosives Not Working
Reorganized Main Menu
Moved Practice Button To Showdown Mode Level Select
As always, if there's any feedback, issues or general discussion to be had please feel free to post in the steam discussions, or on the games Discord server: https://discord.com/invite/eGVr5wU
Happy WASD'ing!