In this update5
Full notes
Full Fastest Hands In The WASD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
Fastest Hands In The WASD changes
Fixes:
Implemented a fix to prevent bosses spawning on incorrect rounds
Massive overhaul of offline progression to fix potential issues
Tweaked Gun shops to avoid cost being hidden
Balance:
General
Enemy Health Scaling Post Round 5k Increased
Pistol:
- Sights2% >> 1.5%, cost scaling increased
Headshot Multiplier: 5% >> 2.5%
Rapid Fire: 17.5% >> 15%
Symbiotic Shooter: 5% >> 2.5%
Double Tap: 50% >> 40%
Sniper:
Headshot Multiplier: 7.5% >> 5%
Icicle Launcher: 3% >> 2%
Shotgun:
Headshot Multiplier: 7.5% >> 2.5%
Hang Time: 15% >> 10%
3rd Degree Burns: over 15 seconds >> over 20 seconds
Gems:
Bright Amethyst: boss damage 6% >> 3%
Dull Emerald: 10 silver >> 5 silver
Bright Emerald: 25 silver >> 15 silver
Bright Sapphire: 3% >> 1%
Bright Ruby: 3% >> 1%
Bright Topaz: crit chance 2% >> 1%, crit damage 4% >> 3%
Source
Changelog.gg summarizes and formats this update. How we read updates.
