Full notes
Full Fast Action Hero update
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What changed
- Gameplay
- Events
- UI and audio
Fast Action Hero changes
Hi everyone ! After tons of dev hours, we're very proud to announce you this big new release !
The main part is the introduction of the story mode !
There's 2 missions playable right now. The Mall and the Motel. You have to find your way through a lot of ennemies coming from everywhere and achieve your goal. We will polish missions and add new ones in the future, but we really want your feedbacks to improve eveything and provide you a great game play !
Complete list of changes
Missions the first two missions of the story mode are here. Waypoints unlock as you clear waves of enemies. The motel has two branches, and should present you with quite a challenge. New logo Real feeling vibrations Improved movement
general rework, so you don't move through objects anymore
the path to your target is drawn on the floor, an icon indicates if you have locked something (for moving at a point outside your vision)
Sounds
reworked sound of guns and reverberation
added death cries
gameover / mission complete voice to make death more obvious
Options
bullet time on/off,
gun orientation slider
Misc
smoother bullet time
smaller muzzle flashe for the AK and MP5
ammo cases flying in the air
and a lot of bug fixing
doors, breakable doors
We hope you will enjoy it ! Share your feedbacks, we want this game to be your game ! And of course, if you love it, don't hesitate to drop a nice review :) and of course we continue to work hard ! Fast Action Hero team
Source
Changelog.gg summarizes and formats this update. How we read updates.
