Full notes
Full Fast Action Hero update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
After consolidating the engine in the last version, I spent the last 6 months optimizing and expanding the content. As a result the game is undergoing some very consequent changes. This is a crossroads for Fast Action Hero, so much has changed in the game I can barely make an exhaustive changelog. So be sure to try the tech demo and give me your feedback! Right click on the game -> properties -> betas and select "test". Here are the main features :
- Improved Rift support
- Trigger bullet time whenever you want
Defuse bombs or just watch them tear the pillars apart in slow motion! - Take some time to breath between waves of enemies, and explore the mall, and its 3 floors, 6 shops, 2 storages and office space! - Find the weapons scattered around the mall Check the forum for a more detailed explanation of the new gameplay, and what is to come.
Source
Changelog.gg summarizes and formats this update. How we read updates.
