Full notes
Full Faron's Fate update
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Repeated intro
Hey, everyone! Thanks for the outstanding support I've gotten on Faron's Fate so far! Though the game's player base is still small, the reactions of people who have played has been overwhelmingly positive. I was test playing through the other day and thought of some things that would make the game a lot more fun and balanced. Though I'm focusing most of my time on my next project, I want to make sure that Faron's Fate is stable and fun!
What changed
- Balance
- Gameplay
- Performance
Faron's Fate changes
Changelog:
Changes to the Ouija Board! Previously, the item increased the chances of you fighting a ghost of your previous runs, and also gave +1 damage. I didn't like how the item acted, so now, instead of a flat +1 damage upon picking up the item, you'll actually gain +1 damage for every ghost you kill!
Improvements to the Wishing Well! Visual indicators for how full the well is (yes, it is saved between runs) and you can now bomb the well if you need gold!
Rebalanced Time Attack mode (again). You'll now start with Yorick's Curse, which gives you +1 damage every floor!
Rebalanced the Altar of Fate.
Lowered the spawn rate of player ghosts slightly
Fixed a crash with the lazer eye item, it's usable again!
Various bugfixes
Source
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