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Steam News16 November 201510y ago

Faron's Fate v1.2 Update

The mechanic of fighting the ghosts of your past runs was something I has a long time ago, back when I was prototyping different types of minibosses for the game.

Full notes

Full Faron's Fate update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions2 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • Events
addedThe mechanic of fighting the ghosts of your past runs was something I has a long time ago, back when I was prototyping different types of minibosses for the game. The idea was that if you picked up the power glove, you'd have a chance to fight a ghost Faron carrying a power glove in future runs. However, due to time constraints near release, ghosts were were rushed. This patch finally makes ghosts fun to fight in my opinion. They've been re-balanced and re-coded to be smarter, telegraph their attacks better, and actually drop the weapons they use when you kill them. To celebrate the bigger, better ghosts, I've increased the spawn rate of ghosts and added a new Ghost Buster! achievement. Enjoy! Changelog:
addedAdded more ghost archetypes
changedImproved ghost AI
addedNew achievement: Ghost Buster!
addedAdded variance to the layout of ghost rooms
addedAdded a new ghost-themed item: Jar of Souls!

Faron's Fate changes

addedThe mechanic of fighting the ghosts of your past runs was something I has a long time ago, back when I was prototyping different types of minibosses for the game. The idea was that if you picked up the power glove, you'd have a chance to fight a ghost Faron carrying a power glove in future runs. However, due to time constraints near release, ghosts were were rushed. This patch finally makes ghosts fun to fight in my opinion. They've been re-balanced and re-coded to be smarter, telegraph their attacks better, and actually drop the weapons they use when you kill them. To celebrate the bigger, better ghosts, I've increased the spawn rate of ghosts and added a new Ghost Buster! achievement. Enjoy! Changelog:
addedAdded more ghost archetypes
changedImproved ghost AI
addedNew achievement: Ghost Buster!
addedAdded variance to the layout of ghost rooms

The mechanic of fighting the ghosts of your past runs was something I has a long time ago, back when I was prototyping different types of minibosses for the game. The idea was that if you picked up the power glove, you'd have a chance to fight a ghost Faron carrying a power glove in future runs. However, due to time constraints near release, ghosts were were rushed. This patch finally makes ghosts fun to fight in my opinion. They've been re-balanced and re-coded to be smarter, telegraph their attacks better, and actually drop the weapons they use when you kill them. To celebrate the bigger, better ghosts, I've increased the spawn rate of ghosts and added a new Ghost Buster! achievement. Enjoy! Changelog:

  • Added more ghost archetypes

  • Improved ghost AI

  • New achievement: Ghost Buster!

  • Added variance to the layout of ghost rooms

  • Added a new ghost-themed item: Jar of Souls!

  • More ghost spawns!

  • Fixed ghosts not being consistent among seeds

  • Gave the Time Attack challenge mode a bit of rebalancing. Give it another shot and try to get that achievement!

Source

Steam News / 16 November 2015

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