In this update2
Full notes
Full Farming Life Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Farming Life Simulator changes
This is a small update based on feedback and player behavior. I noticed around 40% of players were leaving during the first two tutorial steps, so I’ve made some changes to improve the experience.
✨ Additions:
🥦 Cauliflower Seed
🍉 Watermelon Seed (Early Access Only)
🥕 Carrot Seed (Early Access Only)
⭐ Added a red star indicator in the tutorial to guide players to their next objective
🎵 Added a new music track thanks to [dynamiclink href="https://steamcommunity.com/id/NZIXVO"]
🛠 Fixes:
🪓 Fixed an issue where the hoe animation sometimes wouldn’t trigger properly
📜 Updated some tutorial messages for better clarity
This is just a small update, but over the next 2–3 weeks I plan to: Add more NPCs beyond the current two – you’ll be able to trade with them for extra profit or give them gifts to increase your relationship level. Implement a level system to unlock new mechanics and rewards.
As I develop these features, I’ll continue to release updates to the demo so you can try them out early.
Source
Changelog.gg summarizes and formats this update. How we read updates.
