Hey! Quick update on what's been going on. All 10 maps from the first grass biome now have their layouts done — which feels great, but there's still a lot of work left.
In this update1
Full notes
Full Farmastrophy With Friends update
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What changed
0 fixes1 addition2 changes0 removals
Maps
addedHey! Quick update on what's been going on.All 10 maps from the first grass biome now have their layouts done — which feels great, but there's still a lot of work left. Right now I'm balancing each level's economy (crops, cooking, timing, delivery orders, and cow AI logic), and several maps still need UX improvements before they're ready.
changedHey! Quick update on what's been going on.On the side, I started working on the desert biome. The first mechanic is in: the sprinkler. It waters crops automatically and keeps them fresh twice as long before harvest. It sounded simple on paper, but getting the timing and range to feel right took a while. Really happy with how it turned out.
changedHey! Quick update on what's been going on.Next up: more desert mechanics, and getting the map balance to a point I'm actually happy with. Thanks for following along!
Farmastrophy With Friends changes
addedAll 10 maps from the first grass biome now have their layouts done — which feels great, but there's still a lot of work left. Right now I'm balancing each level's economy (crops, cooking, timing, delivery orders, and cow AI logic), and several maps still need UX improvements before they're ready.
changedOn the side, I started working on the desert biome. The first mechanic is in: the sprinkler. It waters crops automatically and keeps them fresh twice as long before harvest. It sounded simple on paper, but getting the timing and range to feel right took a while. Really happy with how it turned out.
changedNext up: more desert mechanics, and getting the map balance to a point I'm actually happy with. Thanks for following along!
Hey! Quick update on what's been going on.
All 10 maps from the first grass biome now have their layouts done — which feels great, but there's still a lot of work left. Right now I'm balancing each level's economy (crops, cooking, timing, delivery orders, and cow AI logic), and several maps still need UX improvements before they're ready.
On the side, I started working on the desert biome. The first mechanic is in: the sprinkler. It waters crops automatically and keeps them fresh twice as long before harvest. It sounded simple on paper, but getting the timing and range to feel right took a while. Really happy with how it turned out.
Next up: more desert mechanics, and getting the map balance to a point I'm actually happy with. Thanks for following along!