Full notes
Full FARHOME update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello friends! We apologize for the silence. There was a little force majeure, but fortunately all is sorted out now. For reasons beyond our control, there had been a power outage at the office we rented.
What changed
- Gameplay
- Server
- Balance
FARHOME changes
We hastily relocated to a new office.
It is quite an adventure – starting from such simple things as kitchen and toilet, and ending with servers, Internet access and building communications throughout the office. Not everything is working as it should, but pretty much everything is back on track. So, what we are preparing in the next update:
a small correction that will balance different types of movement in the game
system of achievement accruing improved
saving of settings in the Steam Cloud added
a new system of movement in space added for those who do not like smooth movement
We continue working on the script – additional touches have been added to the story. 3 new missions are being prepared; work on maps and game mechanics prototypes has been launched. We plan to release large updates quarterly. We will give you more details about what exactly will be included in them later. In addition, we plan to pay more attention to training new players. To do this, we will make a system of interactive tips in weapons and slightly improve the training level. We want players to use the entire arsenal of weapons and special abilities of the characters. In about 2-3 weeks, we plan to enter the following platforms – Oculus and Viveport. Stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
