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Steam News16 March 20263mo ago

"We don't reuse enough": Far Cry 4 director says developers need to stop doing "pointless work" and learn lessons from Elden Ring and Like A Dragon

No matter how many times you walk through the Like A Dragon series' nearly ever-present stomping ground of Kamurocho, odds are you'll never get sick of seeing its streets and alleyways.

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No matter how many times you walk through the Like A Dragon series' nearly ever-present stomping ground of Kamurocho, odds are you'll never get sick of seeing its streets and alleyways. RGG Studio are among many studios - Elden Ring developers Fromsoftware included - who've seen their creative asset reuse widely praised in recent years. While they're far from the first to master leaning on previous bits of design top help save time and resources, Far Cry 4 and Assassin's Creed 3 director Alex Hutchinson reckons it's more key than ever right now that other studios follow their lead.

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Steam News / 16 March 2026

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