What changed
1 fix0 additions0 changes0 removals
fixedWe noticed that some of you reported that the buying of raw materials on the reproducer wasn't ideal because you could too easily buy the wrong one. To prevent this, we added a small confirmation system which should help resolve this inconvenience. Now when you press one of the buying buttons, the pressed button icon will blink for 3 seconds and you will have to press the button again to actually buy the material. If you don't press it during the 3 seconds or press another button it will start the procedure again. And this simple system is still allowing to buy quickly by pressing the button 2 times in a row. We hope it will improve your experience! We also fixed a few bugs and descriptions that were wrong. Here is the content of the patch: - Bugfix: the floor height was still problematic in the gearbox maintenance station - Bugfix: If your spaceship was too close to a system (less than 1s) the hyperdrive couldn't be engaged - Bugfix: Unlocks not saved were keeped when reloading a savegame without exiting the game - Bugfix: some parts were not properly reloaded if saved partly disassembled - Bugfix: If you pointed your finger during screwing the screwdriver/screwgun was falling from the hand - Fix: The visual effect of the weather probe launching wasn't working. - Fix: The sector blueprint was misplaced a little bit inside the workbench - Fix: RPM textures of the camshafts were inverted - Fix: The descriptions of the recycling was wrong. The more a part is used the less you can salvage its row materials and the more a part is new the less it will yield experience points. - Fix: The description of the fixit tool was mentionning all 'parts' whereas it only works on damaged housings. - Improvement: new confirmation system when buying raw materials on the reproducer - Improvement: when using fuel on a probe the priority is given to the most consumed cell instead of a fixed arbitrary order Have a good game!
Far Beyond: A space odyssey VR changes
fixedWe noticed that some of you reported that the buying of raw materials on the reproducer wasn't ideal because you could too easily buy the wrong one. To prevent this, we added a small confirmation system which should help resolve this inconvenience. Now when you press one of the buying buttons, the pressed button icon will blink for 3 seconds and you will have to press the button again to actually buy the material. If you don't press it during the 3 seconds or press another button it will start the procedure again. And this simple system is still allowing to buy quickly by pressing the button 2 times in a row. We hope it will improve your experience! We also fixed a few bugs and descriptions that were wrong. Here is the content of the patch: - Bugfix: the floor height was still problematic in the gearbox maintenance station - Bugfix: If your spaceship was too close to a system (less than 1s) the hyperdrive couldn't be engaged - Bugfix: Unlocks not saved were keeped when reloading a savegame without exiting the game - Bugfix: some parts were not properly reloaded if saved partly disassembled - Bugfix: If you pointed your finger during screwing the screwdriver/screwgun was falling from the hand - Fix: The visual effect of the weather probe launching wasn't working. - Fix: The sector blueprint was misplaced a little bit inside the workbench - Fix: RPM textures of the camshafts were inverted - Fix: The descriptions of the recycling was wrong. The more a part is used the less you can salvage its row materials and the more a part is new the less it will yield experience points. - Fix: The description of the fixit tool was mentionning all 'parts' whereas it only works on damaged housings. - Improvement: new confirmation system when buying raw materials on the reproducer - Improvement: when using fuel on a probe the priority is given to the most consumed cell instead of a fixed arbitrary order Have a good game!
We noticed that some of you reported that the buying of raw materials on the reproducer wasn't ideal because you could too easily buy the wrong one. To prevent this, we added a small confirmation system which should help resolve this inconvenience. Now when you press one of the buying buttons, the pressed button icon will blink for 3 seconds and you will have to press the button again to actually buy the material. If you don't press it during the 3 seconds or press another button it will start the procedure again. And this simple system is still allowing to buy quickly by pressing the button 2 times in a row. We hope it will improve your experience! We also fixed a few bugs and descriptions that were wrong. Here is the content of the patch: - Bugfix: the floor height was still problematic in the gearbox maintenance station - Bugfix: If your spaceship was too close to a system (less than 1s) the hyperdrive couldn't be engaged - Bugfix: Unlocks not saved were keeped when reloading a savegame without exiting the game - Bugfix: some parts were not properly reloaded if saved partly disassembled - Bugfix: If you pointed your finger during screwing the screwdriver/screwgun was falling from the hand - Fix: The visual effect of the weather probe launching wasn't working. - Fix: The sector blueprint was misplaced a little bit inside the workbench - Fix: RPM textures of the camshafts were inverted - Fix: The descriptions of the recycling was wrong. The more a part is used the less you can salvage its row materials and the more a part is new the less it will yield experience points. - Fix: The description of the fixit tool was mentionning all 'parts' whereas it only works on damaged housings. - Improvement: new confirmation system when buying raw materials on the reproducer - Improvement: when using fuel on a probe the priority is given to the most consumed cell instead of a fixed arbitrary order Have a good game!