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Steam News16 May 20224y ago

Devlog #1

Hey all, these changes aren't in the demo yet, but I just wanted to let you know about some of the stuff I've been working on and feedback that I've incorporated into the game since last update.

In this update1

Full notes

Full Far Away From Home update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all, these changes aren't in the demo yet, but I just wanted to let you know about some of the stuff I've been working on and feedback that I've incorporated into the game since last update. I am considering all feedback, so if you've got anything at all that you'd like to see improved, feel free to let me know!

What changed

0 fixes3 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Balance
changedHey all, these changes aren't in the demo yet, but I just wanted to let you know about some of the stuff I've been working on and feedback that I've incorporated into the game since last update. I am considering all feedback, so if you've got anything at all that you'd like to see improved, feel free to let me know!
addedChange LogDifficulty Sliders If you want more pain (or less), there will be difficulty sliders to modify certain aspects of the game. I'm hoping to have something more complex later on, but for now, I've added in some simple options to scale battle difficulty.
addedChange LogClick and Drag Map Movement Using the middle mouse button, you can now look around the map more easily then clicking on tiles to move the camera.
changedChange LogBetter Tile / Unit Visibility I know there are some issues with being able to see units and tiles when they go behind terrain in some cases, it should be easier to see where everything is now. This is something I continually am trying to improve.
changedChange LogUnit Highlighting in Turn List To better figure out and plan what you want to do, if you hover over a unit in the turn list with the mouse, it will highlight on the map, which unit it corresponds to. Clicking on the unit will also move your cursor to that unit.
changedChange LogEnemy Balancing Reduced damage on all enemy units slightly. Rangers and Marksmen had their starting FP slightly lowered.

Far Away From Home changes

changedHey all, these changes aren't in the demo yet, but I just wanted to let you know about some of the stuff I've been working on and feedback that I've incorporated into the game since last update. I am considering all feedback, so if you've got anything at all that you'd like to see improved, feel free to let me know!
addedDifficulty Sliders If you want more pain (or less), there will be difficulty sliders to modify certain aspects of the game. I'm hoping to have something more complex later on, but for now, I've added in some simple options to scale battle difficulty.
addedClick and Drag Map Movement Using the middle mouse button, you can now look around the map more easily then clicking on tiles to move the camera.
changedBetter Tile / Unit Visibility I know there are some issues with being able to see units and tiles when they go behind terrain in some cases, it should be easier to see where everything is now. This is something I continually am trying to improve.
changedUnit Highlighting in Turn List To better figure out and plan what you want to do, if you hover over a unit in the turn list with the mouse, it will highlight on the map, which unit it corresponds to. Clicking on the unit will also move your cursor to that unit.

Change Log

Difficulty Sliders If you want more pain (or less), there will be difficulty sliders to modify certain aspects of the game. I'm hoping to have something more complex later on, but for now, I've added in some simple options to scale battle difficulty.

Click and Drag Map Movement Using the middle mouse button, you can now look around the map more easily then clicking on tiles to move the camera.

Better Tile / Unit Visibility I know there are some issues with being able to see units and tiles when they go behind terrain in some cases, it should be easier to see where everything is now. This is something I continually am trying to improve.

Unit Highlighting in Turn List To better figure out and plan what you want to do, if you hover over a unit in the turn list with the mouse, it will highlight on the map, which unit it corresponds to. Clicking on the unit will also move your cursor to that unit.

Enemy Balancing Reduced damage on all enemy units slightly. Rangers and Marksmen had their starting FP slightly lowered.

End of Turn Wait Direction A couple people were asking about this and I initially didn't allow it for strategical reasons, but I also didn't feel too strongly about it either way and am always up for making changes if people simply find it more enjoyable.

You can now choose your unit facing direction at the end of every turn, whether you explicitly waited or performed an action.

You will still only get wait related bonuses if you explicitly chose to wait.

Claster Riposte Claster can counter attack all enemies at all distances now at skill levels 1 - 3. There were comments that it felt bad against ranged enemies.

Source

Steam News / 16 May 2022

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