What changed
0 fixes6 additions3 changes0 removals
- Compatibility
- Gameplay
- Store
addedThis is a pretty big update on technical and aesthetic levels. Aesthetically, we’ve changed the 3D shaders as well as the actual 3D models for several characters to improve their graphics. We’ve also added new costumes for Grave, Jaina, and Setsuki to the in-game store. We’ve updated our game engine to a version of Unity that’s three years newer than the version we were using and this allowed us to fix some long-standing technical issues with Xbox controllers as well as with fightsticks on Linux. We also added a new feature on Steam that allows you to assign which controller is player1 and which is player2 (especially important on Steam because of how we allow the keyboard to be both player1 and player2). Finally, there are some long-requested balance changes in this patch too.
addedNEW GRAPHICS-Graphics upgrade for many characters and costumes. Enjoy a new look for Grave, Setsuki, Rook, and more!
addedNEW GRAPHICSWe have adjusted the shading style used on our characters. When using a cartoony style, there are often a few distinct shades of darkness in shadows. Before, we had the issue that the boundary between these areas (like between a shadow on the skin and a non-shadow part of the skin) was irregular and grainy looking. Worse than that, when the character is in motion, the boundaries between shading zones would “swim” around and appear watery rather than the hard lines you’d expect. These errors are all gone with our new shaders.
addedNEW GRAPHICSIn addition to that change, we also changed the actual shape and sculpt of some characters so they look even better with the new shaders. Here’s an example with Grave:
addedNEW GRAPHICSNotice on his chest the crisp, hard lines of shading on the new version and the grainy, blurry regions of shading on the old one’s chest. Notice the highlights on the new one’s hair that makes it pop and shine, compared to flat, blah-ish shading on the old one’s hair. The new one’s face (and chest) have been re-sculpted to be more stylized too. We also extended his tattoo further onto his chest because it just looked cooler.
changedNEW GRAPHICSRook suffered especially much from the problem of grainy, blurry boundaries between shading zones that would “swim” around when he’s in motion. That’s all gone now and his shadows and highlights look a lot more deliberate. The modeling of his vines has been greatly improved as well. As you can see above, the old vines were a bit of a mess in that they seemed to penetrate his body here and there, looked low poly in some places, and didn’t have shadow between the vines and his body. Now the fines are clearly separate from him and have pretty great shadows.
Fantasy Strike changes
addedThis is a pretty big update on technical and aesthetic levels. Aesthetically, we’ve changed the 3D shaders as well as the actual 3D models for several characters to improve their graphics. We’ve also added new costumes for Grave, Jaina, and Setsuki to the in-game store. We’ve updated our game engine to a version of Unity that’s three years newer than the version we were using and this allowed us to fix some long-standing technical issues with Xbox controllers as well as with fightsticks on Linux. We also added a new feature on Steam that allows you to assign which controller is player1 and which is player2 (especially important on Steam because of how we allow the keyboard to be both player1 and player2). Finally, there are some long-requested balance changes in this patch too.
added-Graphics upgrade for many characters and costumes. Enjoy a new look for Grave, Setsuki, Rook, and more!
addedWe have adjusted the shading style used on our characters. When using a cartoony style, there are often a few distinct shades of darkness in shadows. Before, we had the issue that the boundary between these areas (like between a shadow on the skin and a non-shadow part of the skin) was irregular and grainy looking. Worse than that, when the character is in motion, the boundaries between shading zones would “swim” around and appear watery rather than the hard lines you’d expect. These errors are all gone with our new shaders.
addedIn addition to that change, we also changed the actual shape and sculpt of some characters so they look even better with the new shaders. Here’s an example with Grave:
addedNotice on his chest the crisp, hard lines of shading on the new version and the grainy, blurry regions of shading on the old one’s chest. Notice the highlights on the new one’s hair that makes it pop and shine, compared to flat, blah-ish shading on the old one’s hair. The new one’s face (and chest) have been re-sculpted to be more stylized too. We also extended his tattoo further onto his chest because it just looked cooler.
This is a pretty big update on technical and aesthetic levels. Aesthetically, we’ve changed the 3D shaders as well as the actual 3D models for several characters to improve their graphics. We’ve also added new costumes for Grave, Jaina, and Setsuki to the in-game store. We’ve updated our game engine to a version of Unity that’s three years newer than the version we were using and this allowed us to fix some long-standing technical issues with Xbox controllers as well as with fightsticks on Linux. We also added a new feature on Steam that allows you to assign which controller is player1 and which is player2 (especially important on Steam because of how we allow the keyboard to be both player1 and player2). Finally, there are some long-requested balance changes in this patch too.
NEW GRAPHICS
--Graphics upgrade for many characters and costumes. Enjoy a new look for Grave, Setsuki, Rook, and more!
We have adjusted the shading style used on our characters. When using a cartoony style, there are often a few distinct shades of darkness in shadows. Before, we had the issue that the boundary between these areas (like between a shadow on the skin and a non-shadow part of the skin) was irregular and grainy looking. Worse than that, when the character is in motion, the boundaries between shading zones would “swim” around and appear watery rather than the hard lines you’d expect. These errors are all gone with our new shaders.
In addition to that change, we also changed the actual shape and sculpt of some characters so they look even better with the new shaders. Here’s an example with Grave:
Notice on his chest the crisp, hard lines of shading on the new version and the grainy, blurry regions of shading on the old one’s chest. Notice the highlights on the new one’s hair that makes it pop and shine, compared to flat, blah-ish shading on the old one’s hair. The new one’s face (and chest) have been re-sculpted to be more stylized too. We also extended his tattoo further onto his chest because it just looked cooler.
Rook is another example:
Rook suffered especially much from the problem of grainy, blurry boundaries between shading zones that would “swim” around when he’s in motion. That’s all gone now and his shadows and highlights look a lot more deliberate. The modeling of his vines has been greatly improved as well. As you can see above, the old vines were a bit of a mess in that they seemed to penetrate his body here and there, looked low poly in some places, and didn’t have shadow between the vines and his body. Now the fines are clearly separate from him and have pretty great shadows.
Here’s another example of Rook in his gameplay stance:
We’d also like to highlight the visual changes to Setsuki for you.
Setsuki’s hair was always a problem for us. We were never happy with the way it was modeled, but couldn’t really figure out what to do until now. As you can see, it’s a lot less “bananas” now, and more stylish. Her crazy hair colors show that she wants to have a style, so styled hair is just a better fit here.
NEW COSTUMES
Three new costumes available for purchase (on a rotating basis) in the in-game store: Grave Dojo Champion, Jaina Midnight Archer, and Setsuki Stealth Ninja.
Remember that we’ve taken the unprecedented step in the fighting game genre of making the gameplay of