In this update1
Full notes
Full Fantasy Strike update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Events
- Fixes
- Server
- Gameplay
- UI and audio
Fantasy Strike changes
(While we know these are the Steam forums, we include notes on changes to all platforms, for the sake of completeness. Especially because fixes to online disconnects and crashes on PS4 and Switch improve crossplatform play on Steam.)
MAIN FIXES
--[Switch] Having the core pack now lets you challenge any player on any platform to a friend match, even a free player. Free players on Switch can now be challenged by anyone on any platform who has the core pack. This brings Switch in line with how the other platforms already worked.
--[Switch] Fixed a crash that happened right at the end of games, after you had played X number of games previously. This crash could be temporarily warded off by deleting your save file, but is now fully fixed.
--[PS4] Fixed both a frequent source of disconnects AND crashes right as a game ends, which was especially disruptive to ranked matches (because you have to get through best 3 out of 5 games to complete a ranked match).
--Fixed a “desync” that could happen in online games with Quince at the start of matches. Affects all platforms, and on Steam this problem would show a "GGPO Assertion Error" when the desync happened.
--When you start watching a game as a spectator and you specifically join when your friend is on the character select screen, this disrupted the connection and could disconnect the players. This problem only started after our free-to-play patch, but is now fixed.
OTHER ONLINE FIXES
--The friends list is now sorted alphabetically.
--The on/off switches for joining the casual and ranked queues are no longer “backwards” looking. The button now to the left while off and slides to the right when on.
--[Steam and PS4; will be fixed in a later patch on Switch] Fixed another rare source of disconnects that could happen between games of a team battle.
--Increased the amount of time the server will wait before declaring an inactive connection in order to prevent some spurious disconnects.
--[Steam and PS4; will be fixed in a later patch on Switch] Fixed a rare bug where you could start a ranked game, as player2 as the wrong character (then immediately desync). This could even make you play as "Dummy".
--[Steam and PS4; will be fixed in a later patch on Switch] When a game ends, the save operation for creating the replay file happens faster now. (Note that this save happens whether you have a Fantasy+ membership or not, and that even if you don’t, you can still view the replay of the game you just played.) This optimization removes a slight pause you might experience at the end of a game.
--[PS4] Accessing the “My Replays” and “Favorites” screen (both available to Fantasy+ members) is ridiculously more responsive now. Before, trying to access these would give you a black screen with no loading indicator and you would be stuck there for a length of time proportional to how many games you’d played. This could be as long as 158 seconds(!), but now can only be as long as 1.5 seconds. Also, if you go to these screens, then later go to them again before restarting the app, they have close to 0 seconds loading time.
--[Steam and PS4; will be fixed in a later patch on Switch] You can now report offensive usernames through the search results screen.
CHARACTERS
QUINCE
--Somewhat improved the framerate when Quince is on the screen. This especially applies to if any of his illusions are on the screen. In addition, it fixes a drop in framerate that could happen because of illusions, even after those illusions went away.
--Fixed a bug that caused the diagonally downward kick of Quince’s B, B to do 2 damage during his super’s
Source
Changelog.gg summarizes and formats this update. How we read updates.
