Full notes
Full Fantasy Realm: A Land Torn Asunder update
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What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Fantasy Realm: A Land Torn Asunder changes
Impending Update
Hey! I ended up going berserko-mode on the small update, now it's a medium update. Been playtesting for the past couple weeks, as soon as I'm done capturing all the lv30-40 resources you'll be able to get your grubby mitts on it.
I wanted to pack in as much as possible into this one, because the next step involves tearing the world apart to completely renovate the overworld and caves. I've also been playing some games similar in initial premise(Death Stranding, Elden Ring). Coming up with a ton of little things this game does that nobody else has. With DS in particular, I'm reminded that when you choose to 'live' anywhere in a video game, the game dies. Skyrim also comes to mind. Nothing happens, nothing changes with the town.
Once we get the non-essential NPCs in(version 0.30), this game is going to come to life. They'll have daily/monthly/yearly schedules, recruitment/followup stories, etc. It's really incredible to me how well this game plays without any people walking around. Breaking up the gameplay is going to make things really shine. The other big thing that will help with game flow is companion/town/port/resource storylines. These will provide the player with tons of opportunity and direction, without forcing any path. Stoked. Anyways, that's the future. For this version:
Change List for Version 0.28
Added unique weapon graphics for each material of weapon
Overhaul of loot drops from chests, increasing variety and quality of items found
Added 18 new wildlife enemy types that provide materials for crafting
Added 3 new tiers of leather and silk armour
Added chitin armour(4 tiers)
Added crafting for leather, silk, and chitin armour sets
Added wand and stave crafting
Balance and animation changes for low to mid level elemental spells
Considerable increase to dust drops used in crafting ink, scrolls, and spellbooks
Balance adjustments to most enemies
Fixed a major issue preventing enemies from dropping loot when their loot tables included more than three items
Minor adjustments to variety of enemies found in some dungeons
New animated enemy graphics for some wildlife types
Adjustments to scale/position of enemies in battle scenes
Introduced a new Save/Load system that provides more interesting details
Introduced a new Options menu that allows for controller button and window colour customization
Overhauled Status menu, now provides relevant details in a more organized way
Minor fixes/adjustments to some status effects
Animations for burning and frozen status effects
Fixed an issue dismissing some party members after their home port is upgraded
Minor bug fixes
Oh, and on the health issues front, I've been diagnosed with Scarlet Rot. They've been replacing the immune system part of my blood, cause my shit just tries to kill everything, particularly my nervous system. Hopefully this will reduce the shaking in my arms/hands, and stop my fingers from locking up as much, as that's the big obstacle in development atm. A lot of the damage is irreparable, but we shall see.
Looking forward to this release! There'll be a sale accompanying the new update as well. Talk soon.
Source
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