In this update2
Full notes
Full Fantastic Haven: Prologue update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Performance
- Fixes
Fantastic Haven: Prologue changes
Here's a first major update for Fantastic Haven Prologue based on your feedbacks & reports. We've mainly focused on addressing the performance issues that most of you might have encountered and fix a few gameplay bugs that prevented you to enjoy the full experience of this Prologue in the meantime! We keep on working on performance and some bugs you're having, but we're also progressing on the development of the game for the future release of the Early Access! We hope that this patch will help a lot of you to try our game and we would love to get feedbacks from you on this patch!
Thanks for playing Fantastic Haven, and thanks for your support!
Have a fantastic day!
Patch note version 0.8.10188
Optimizations:
Optimized placing and removing nature props in biotopes
Terrain optimization
Textures resolutions optimization
Environment assets optimization
Fixes
Fixed victory point about cohabitation between a Pegasus and a Wisp’hart that was sometimes not correctly updating
Fixed expeditions getting stuck when trying to travel long paths
Fixed balloon toy getting stuck out of bound
Fixed golems behaviors issues when catching an aggressive creatur
Fixed bug that could cause characters to walk through the ground
Fixed some glitches on LoD of environment assets
Source
Changelog.gg summarizes and formats this update. How we read updates.
