Full notes
Full Fantastic Contraption update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
- Store
"Now I am become Editor, the creator of worlds" We're calling this the "Anti-Oppenheimer Update" because now you too can defy - nay, define - physics as the creator of your own Fantastic Contraption levels using the new built-in Level Editor. To get started, first put on the helmet to enter dark world, then look for a mask above a statue of a two-toed sloth. Yes! Helmet Inception! From there, ring the bell to summon the Sarahfox for a tutorial on how to spawn, stretch, snap and clone level objects. You can test them by adding contraption parts (make sure you delete these when you're done) and share online the same way you save contraptions. (playing along with the Sarahfox) So now we have potentially infinite levels! We've created a few to get started, which you'll find on the dark world saves table. There's also a new keyboard (dubbed "Lippy the Mouthmoth") which you can use to name contraptions or levels, and to search for them by name. (Lippy the Mouthmoth keyboard) Want to hear more? Andy Moore explains everything you need to know in this video: https://www.youtube.com/watch?v=qrzkFdTrK5I This is the last update we originally planned for the game, making 1.6.0 the final cherry on the Contraption sundae! Radial Games and Northway Games will keep maintaining it, but we're moving on to new things in 2017.
Full Changelog
New Level editor! To use it, first put on the helmet, then put on the creepy mask in the corner and ring the bell for a tutorial. User-made levels can be shared online and loaded via the save table just like contraptions.
New Mouthmoth keyboard lets you name contraptions and levels, and search by contraption / level name
Made colliders on large cylinder-grass-blocks more accurate. This shouldn't affect any previously made contraptions unless you went off-roading into the background elements, but it'll make more of a difference with the upcoming Level Editor.
Added interactive art elements to side of maquette and Kaiju scale
Autohide the companion desktop menu and limit desktop display framerate
Show purple building bounds if cheating detected during tutorial
Hide black sphere during startup
Improve look of pins on Neko's head
Adjust some sky characters
Sky color variation
Sounds for items including non-spinning green wheels and eyeballs
Disable musical sounds if you're holding an item
Tweaked throw force for Kaiju scales
Improved haptics
Improved tutorial text font
Optimized first person companion view smoothing
Optimized avatar shadows
Optimized Twitch panel memory usage
Fixed some menus not updating when language changes
Fixed models disappearing after you drop them on a save table shelf
Fixed Button the Dog ghosting
Fixed disappearing Neko eyes and ghosting
Fixed obscure crash bug with some webcams
Fixed cat skin modding
Fixed sticky tutorial messages
Fixed laserpointer positioning for Twitch/camera menu
Fixed feedback form submission issues
Cheers and happy 2017 from the Fantastic Contraption team!
Source
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