Full notes
Full Fantamon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
Patch Notes
Added new scene content for the school.
Added Steam configuration.
Corrected the calculation order for skill hit rates.
Revised the text description for pets skipping turns.
Corrected the target calculation logic for abnormal status skills.
Replaced the text broadcast sound effects.
Added new Fantamon.
Fixed the issue with abnormal status effect probabilities.
Updated the prefab for stair tiles.
Modified the activation logic for time scaling.
Added an all-nighter penalty.
Fixed the issue where already harvested items on the farm would reappear.
Fixed the issue preventing sustainable harvesting when out of stamina.
Optimized the custom color and name process during character creation.
Added new NPCs.
We are still improving the demo, hope you like it!
Would be appreciated if you leave us feedback via here: https://forms.gle/6GVm63Rtmcubhzxx5
Source
Changelog.gg summarizes and formats this update. How we read updates.
