What changed
0 fixes2 additions2 changes0 removals
changed#Provincial map#Old version: None; New version: Each country will be divided into several provincial regions, and each region can appoint four ministers: Minister of Civil Affairs, Inspector General, Minister of Commerce, and Minister of Intelligence; 1. Governor: If you use force to capture this area, then you are the governor with the greatest power and can directly appoint other ministers; 2. Minister of Civil Affairs: Responsible for recruiting "godchildren". If your children sit in this position, your "godchildren" will continue to flow; 3. Minister of Commerce: Responsible for the commercial and trade operations in the region. If your children sit in this position, they will do their best to issue any trade orders in the future; 4. Intelligence Minister: responsible for gathering information on various leaders, carrying out "invisible" tasks for leaders, sowing discord and other overt or covert events. Once your children sit in this position, they can open the "Heavenly Eye";
added#Having children and establishing a family tree#Old version: None New version: You can marry and have children like Vito Corleone, and raise your own children: 1. Becoming a provincial regional minister to gain benefits for the family; 2. Marrying with other families, forming alliances, eliminating hostile families, and shining the genealogy; 2. Let them meet 'public figures' and gain power and promotion, and defeat the enemy without fighting;
changed#Public figures#Old version: None New version: The system will continue to enrich the types of random events, introducing public figures from World War II into the game. As the clan leader, you can engage in "benefit exchanges" with them, just like the plot of "The Godfather", which is more historically realistic; 1. Bribery: When elections are held in various provincial regions, you can bribe them to give your children the opportunity to become ministers; 2. Be cunning: a public figure who was originally very close to his family, secretly killed him, framed other families, and maximized the interests of his own family; 3. Can be used as a lever: through intelligence espionage, holding onto the privacy of 'public figures' and controlling them for one's own use; 4. Can be bound to his interests: enhance intimacy with him and elevate him, thus seeking benefits for the family;
added#Family Trade#Old version: Directly selecting orders for trading within the exchange, time-consuming and laborious; New version: You are the operator of the family trade, setting the rules, and the rest will be done by the children of your Minister of Commerce: 1. When your intelligence minister investigates the possibility of drastic price fluctuations in a certain industry, you order your commerce minister to purchase low-priced goods and sell them when prices rise, achieving price harvesting; 2. When you want to expand your tank fleet, you order your Minister of Commerce to purchase tanks from various places and prepare for military expansion; 3. When funds are scarce, you order your Minister of Commerce to clear warehouses and sell off commercial products to retrieve funds; 4. Wait a minute;
家族:崛起(Family:Rise) changes
changedOld version: None; New version: Each country will be divided into several provincial regions, and each region can appoint four ministers: Minister of Civil Affairs, Inspector General, Minister of Commerce, and Minister of Intelligence; 1. Governor: If you use force to capture this area, then you are the governor with the greatest power and can directly appoint other ministers; 2. Minister of Civil Affairs: Responsible for recruiting "godchildren". If your children sit in this position, your "godchildren" will continue to flow; 3. Minister of Commerce: Responsible for the commercial and trade operations in the region. If your children sit in this position, they will do their best to issue any trade orders in the future; 4. Intelligence Minister: responsible for gathering information on various leaders, carrying out "invisible" tasks for leaders, sowing discord and other overt or covert events. Once your children sit in this position, they can open the "Heavenly Eye";
addedOld version: None New version: You can marry and have children like Vito Corleone, and raise your own children: 1. Becoming a provincial regional minister to gain benefits for the family; 2. Marrying with other families, forming alliances, eliminating hostile families, and shining the genealogy; 2. Let them meet 'public figures' and gain power and promotion, and defeat the enemy without fighting;
changedOld version: None New version: The system will continue to enrich the types of random events, introducing public figures from World War II into the game. As the clan leader, you can engage in "benefit exchanges" with them, just like the plot of "The Godfather", which is more historically realistic; 1. Bribery: When elections are held in various provincial regions, you can bribe them to give your children the opportunity to become ministers; 2. Be cunning: a public figure who was originally very close to his family, secretly killed him, framed other families, and maximized the interests of his own family; 3. Can be used as a lever: through intelligence espionage, holding onto the privacy of 'public figures' and controlling them for one's own use; 4. Can be bound to his interests: enhance intimacy with him and elevate him, thus seeking benefits for the family;
addedOld version: Directly selecting orders for trading within the exchange, time-consuming and laborious; New version: You are the operator of the family trade, setting the rules, and the rest will be done by the children of your Minister of Commerce: 1. When your intelligence minister investigates the possibility of drastic price fluctuations in a certain industry, you order your commerce minister to purchase low-priced goods and sell them when prices rise, achieving price harvesting; 2. When you want to expand your tank fleet, you order your Minister of Commerce to purchase tanks from various places and prepare for military expansion; 3. When funds are scarce, you order your Minister of Commerce to clear warehouses and sell off commercial products to retrieve funds; 4. Wait a minute;
New System Gameplay
#Provincial map#
Old version
None; New version: Each country will be divided into several provincial regions, and each region can appoint four ministers: Minister of Civil Affairs, Inspector General, Minister of Commerce, and Minister of Intelligence; 1.
Governor
If you use force to capture this area, then you are the governor with the greatest power and can directly appoint other ministers; 2.
Minister of Civil Affairs
Responsible for recruiting "godchildren". If your children sit in this position, your "godchildren" will continue to flow; 3.
Minister of Commerce
Responsible for the commercial and trade operations in the region. If your children sit in this position, they will do their best to issue any trade orders in the future; 4.
Intelligence Minister
responsible for gathering information on various leaders, carrying out "invisible" tasks for leaders, sowing discord and other overt or covert events. Once your children sit in this position, they can open the "Heavenly Eye";
#Having children and establishing a family tree#
Old version: None New version: You can marry and have children like Vito Corleone, and raise your own children:
- Becoming a provincial regional minister to gain benefits for the family;
- Marrying with other families, forming alliances, eliminating hostile families, and shining the genealogy; 2. Let them meet 'public figures' and gain power and promotion, and defeat the enemy without fighting;
Old version
None New version: The system will continue to enrich the types of random events, introducing public figures from World War II into the game. As the clan leader, you can engage in "benefit exchanges" with them, just like the plot of "The Godfather", which is more historically realistic; 1.
Bribery
When elections are held in various provincial regions, you can bribe them to give your children the opportunity to become ministers; 2.
Be cunning
a public figure who was originally very close to his family, secretly killed him, framed other families, and maximized the interests of his own family; 3.
Can be used as a lever
through intelligence espionage, holding onto the privacy of 'public figures' and controlling them for one's own use; 4.
Can be bound to his interests
enhance intimacy with him and elevate him, thus seeking benefits for the family;
#Family Trade#
Old version: Directly selecting orders for trading within the exchange, time-consuming and laborious; New version: You are the operator of the family trade, setting the rules, and the rest will be done by the children of your Minister of Commerce:
- When your intelligence minister investigates the possibility of drastic price fluctuations in a certain industry, you order your commerce minister to purchase low-priced goods and sell them when prices rise, achieving price harvesting;
- When you want to expand your tank fleet, you order your Minister of Commerce to purchase tanks from various places and prepare for military expansion;
- When funds are scarce, you order your Minister of Commerce to clear warehouses and sell off commercial products to retrieve funds;
- Wait a minute;