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Steam News2 September 20241y ago

v1.0.21 Update

Changed the names of some anomalies. - Added a process to delete anomalies that were abolished in v1.0.20 but remain in the save data. This process is executed at the start of the game.

Full notes

Full False Mall update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes1 removal
  • UI and audio
addedChanged the names of some anomalies. - Added a process to delete anomalies that were abolished in v1.0.20 but remain in the save data. This process is executed at the start of the game. - Expanded the capture range of door knobs. - Increased the volume of the escape sequence sounds, as they were too quiet. - Improved the audio settings of the final map.
removed!!! Spoiler Alert !!! - Removed the monitor-like effect from the staff roll screen due to difficulty in determining what was sliding down. - Made minor adjustments to the post-completion ending sequence. - Improved the activation of the "Claustrophobia Trap" to ensure it triggers reliably. - Changed the grace period from when the player turns around to when they die. - [Anomaly 35] Changed how the sound is played. It now plays after capturing. - [Anomaly 53] Adjusted appearance. - [Anomaly 58] Slightly adjusted the opening angle and made minor changes to the visual effects.

False Mall changes

addedChanged the names of some anomalies. - Added a process to delete anomalies that were abolished in v1.0.20 but remain in the save data. This process is executed at the start of the game. - Expanded the capture range of door knobs. - Increased the volume of the escape sequence sounds, as they were too quiet. - Improved the audio settings of the final map.
removed!!! Spoiler Alert !!! - Removed the monitor-like effect from the staff roll screen due to difficulty in determining what was sliding down. - Made minor adjustments to the post-completion ending sequence. - Improved the activation of the "Claustrophobia Trap" to ensure it triggers reliably. - Changed the grace period from when the player turns around to when they die. - [Anomaly 35] Changed how the sound is played. It now plays after capturing. - [Anomaly 53] Adjusted appearance. - [Anomaly 58] Slightly adjusted the opening angle and made minor changes to the visual effects.
  • Changed the names of some anomalies. - Added a process to delete anomalies that were abolished in v1.0.20 but remain in the save data. This process is executed at the start of the game. - Expanded the capture range of door knobs. - Increased the volume of the escape sequence sounds, as they were too quiet. - Improved the audio settings of the final map.

!!! Spoiler Alert !!! - Removed the monitor-like effect from the staff roll screen due to difficulty in determining what was sliding down. - Made minor adjustments to the post-completion ending sequence. - Improved the activation of the "Claustrophobia Trap" to ensure it triggers reliably. - Changed the grace period from when the player turns around to when they die. - [Anomaly 35] Changed how the sound is played. It now plays after capturing. - [Anomaly 53] Adjusted appearance. - [Anomaly 58] Slightly adjusted the opening angle and made minor changes to the visual effects.

Source

Steam News / 2 September 2024

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