Full notes
Full False Hero update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Server
- Performance
- Balance
- UI and audio
Hi everyone!
First of all I wanted to say thank you all for playing and giving such amazing feedback! I'm reading through everything and doing my best to address all of your thoughts while still staying true to my vision for the game.
I wanted to share some other updates as a part of these patchnotes:
I saw a large influx of Polish-speaking players. Full Polish translation will be ordered and added to the game!
I uploaded a"Developer Plays" video of all the demo boss fights, if you're interested in the play-style I intend to push this Combat System towards:
Some awesome people from the Discord Server set up categories for Speedrunning: https://www.speedrun.com/False_Hero I might even do some speedrun competition with this in the future, so check it out!
I spent most of last week hunting down an obscure Unity-bug that caused the game to crash under high cpu load. If you still experience crashes after this patch, it would help me a lot if you could let me know in the Discord server or send me an email about it: florian@torchlight-games.com
Now to the patchnotes!
I did another pass through all hitboxes present in the demo and tried to find and remove as many lingering or inconsistent hitboxes as possible. If you still feel like a certain move shouldn't have hit you, let me know!
I also reduced the boss stagger values a little bit, though I didn't want to adjust them too much since they act as an important skill check to teach to not use your default sword hit. The attack frequency of enemies throwing books has also be reduced to give you some more breathing room in areas where many books are being flung around the room.
Some players had issues with the character being left-handed. If you'd prefer a right-handed character or want to replay the demo with a different perspective, I've added a Mirror-Mode to flip the game across the horizontal axis. I also added UI-scale options to increase the size of different UI elements or move the boss-bar to the top of the screen.
Here are the detailed patchnotes:
New features
Added a Mirror-Mode to play with a right-handed character or re-experience the game from a different perspective
Added UI scale settings for status bars & enemy health
Added an option to align the boss status bar at the top of the screen
Balancing
Adjusted inconsistent hitboxes
Reduced Book Throw frequency for Scholars of Wisdom
Increased enemy book projectile terrain-hit detection radius
Slightly reduced default player run speed
Reduced Flamethrower Combat Art damage
Slightly reduced Ignorance Phase 2 Stagger regeneration speed
Slightly reduced poise for all demo bosses
Increased Evasive Thrust hitbox size
Bug fixes
Fixed various crashes related to spawning particles during 100% CPU usage
Fixed a bug where 0 Knowledge Points could never be reached through dying
Fixed a bug where the player could drop to an out of bounds area at the Edge of the Mountaintops Bloodspring
Fixed a bug where the player could stand in the air next to a moving elevator
Misc
Adjusted the position where the player character holds the Blade of Wisdom to make it look more natural
Added sorting of savefiles to the Load Game menu. Recently opened savefiles now appear on top.
That's all for now! Thank you so much for playing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
