Full notes
Full False Front update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Maps
- Store
- Performance
Updated version prepared for leaving Early Access
General: - Player profiles for public and private matches are merged into one profile. - Match is fully qualified if playing with other remote players (private or public). - Some counters only incremented on fully qualified matches. - Match is unqualified if playing only with harmless bots. - Extra XP score not given in unqualified match. - Support for wide screen and fixed scaling depending on screen sizes - Added character 3D view on players in the lobby and moved player-card view to the bottom - Added character 3D view in match result podium - Added second final kill-cam replay in third person with target zoom - Support for path-finding/nav-mesh for NPC and improved NPC AI (possible to use old AI with Classic AI option) - Lobbies now searched worldwide instead of Steam default
Gameplay: - Added Shotgun weapon SpasDB - Added Assault weapon TOMPA - Added Machinegun weapon Serpent - Added Assault weapon attachments - Added Machinegun weapon attachments - Added ice, fire and slime grenades - Killcam icon option setting changeable during a match - Updated and improved sound for weapons - Silencer more distinct sound to differ from normal - Adjusted hold breath not holding forever and not displaying help text after used - Frag grenade countdown cross-air timer - Bounce sound for grenade and axe - Projectile sound for Noobtube bullet and axe
Sniper mode: - Sniper mode allows the use of all primary weapons (converted to bolt action with reload set to 0.8 sec) - Support for rotation left/right with keyboard bindings - Added sniper mode option for private matches (increase wall bang and make bots not try to take the last score)
Infected: - Added infected player pool for public matches - Play music for the last player in infected game mode - Removed powerups and XP-targets on night maps when playing infected - Removed overlay lines for hunted players - Default first player in infected is hunted (not zombie) - Added NPC zombies in public infected matches on large maps - Several more improvements for infected matches
Customize: - Added clothes and armor - Added face skins - Added more gear and skins - Added berets prestige 01-10 - Move the character up/down in customization using the right mouse button
Others: - Improved Ambient Occlusion (Extra shadows) and selectable level (Off, Normal, High) - Removed flickering while rotating in First-Person - Added achievements for the number of matches played - Added missing translated texts to languages - Added character high-score view for FFA, Team, and Infected. - Added randomized bot outfit with gears - Fixed Gnomed unlock - Fixed Completionist unlock - Fixed unlocks for M29 kills was counted from M26 - Fixed a long list of small problems and a few crashes - Fixed host migration when the host lost from the network
Maps: - Added two new night maps for infected - Updated night maps for infected - Updated mini maps for night maps - Fixed missing collisions in Bunge - Some minor fixes on several maps
False Front Team 2023-06-17
Source
Changelog.gg summarizes and formats this update. How we read updates.
