Fallout 76
Steam News 21 April 20261mo ago

Fallout 76 Update Notes – April 21, 2026

Check out our latest update that brings improvements to Appalachia! Update Version 1.7.24.12 & Sizes Check the download sizes below for today’s update. PC (Steam): 8.3 GB Activities and Public Events Increased chances o…

Update log

Full Fallout 76 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

11 fixes2 additions11 changes6 removals
  • Gameplay
  • Events
  • Fixes
  • Balance
  • UI and audio
  • Workshop
changedActivities and Public EventsIncreased chances of legendary enemies spawning in Distinguished Guests.
changedActivities and Public EventsTracked Quest Objective/Event timers should now count down correctly.
fixedActivities and Public EventsFixed an issue with activity Battle Bots where the activity will remain active if players never engage with it.
changedActivities and Public EventsColossal Problem : The Casual Underarmor Style can now be earned upon event completion.
fixedActivities and Public EventsGrunt Hunts : Fixed an issue that could cause Grunt Hunts to fail to start for some players.
changedActivities and Public EventsFeed the People : The amount of legendary enemies in “Feed the People” have been adjusted to follow similar amounts of other events.

Check out our latest update that brings improvements to Appalachia!

Update Version 1.7.24.12 & Sizes

Check the download sizes below for today’s update.

  • PC (Steam): 8.3 GB

Activities and Public Events

  • Increased chances of legendary enemies spawning in Distinguished Guests.

  • Tracked Quest Objective/Event timers should now count down correctly.

  • Fixed an issue with activity Battle Bots where the activity will remain active if players never engage with it.

  • Colossal Problem: The Casual Underarmor Style can now be earned upon event completion.

  • Grunt HuntsFixed an issue that could cause Grunt Hunts to fail to start for some players.
  • Powering Up: Doors locked by terminals at the Power Plants have been unlocked.

  • Feed the PeopleThe amount of legendary enemies in “Feed the People” have been adjusted to follow similar amounts of other events.

Armor (and Clothing)

  • Legion Legate Helmet no longer clips into the neck of the player.

  • Liberty Prime pieces no longer display in the inspect menu while the Patriot Prime PA Skin is applied.

  • Changed the name of Abraxodyne Overalls to Abraxodyne Coveralls.

  • The Deathclaw Skin Outfit no longer counts as Mothman Cultist disguise.

  • NCR Trooper Outfit no longer increases the weight of the player when wearing underarmor.

  • NCR Trooper Outfit shoulder pads on male characters no longer clip.

  • Nuka-Cola Collectors Power Armor no longer has a dark void when equipped.

  • Vault Suit Underarmor Style plan is now worth 200 Gold Bullion.

  • Reduced amount of screen space occupied by the Lady Liberty Prime Power Armor when certain Heavy Weapons are equipped.

  • Addressed an issue with the Rust Raider Light/Medium/Heavy outfits where they weighed more than intended.

  • Fixed an issue where the Lady Liberty Prime Paint had an unintended opening.

  • Reduced the condition damage dealt to armor (and Power Armor) when the player deals self-damage (same reduction as for health damage).

  • Addressed issues where armor condition would degrade based on health damage taken rather than the health damage the armor piece prevented.

    • This improves cases where armor penetration effects or enemies simply dealing high damage relative to armor resistances (where armor isn't helping as much to mitigate that damage) would result in unexpectedly high armor condition damage.

    • Conversely, cases where player armor is mitigating more of the incoming damage will mean more of that incoming damage is converted to armor condition damage. This effectively means that the majority of the condition damage dealt to armor now occurs when the armor is actually mitigating incoming damage.

  • Fixed a case where percentage reductions to damage could apply to Power Armor condition damage.

  • Fixed a case where armor condition damage from multi-projectile attacks (shotguns, etc.) were handled differently between power armor and regular armor.

  • Addressed some cases where certain armor sets would take condition damage unexpectedly fast relative to other armor (especially Wood armor).

  • Fixed a case where increasing player max health wasn't resulting in proportionally hardier limbs.

    • CosmeticDev Note : This is player-onlyNPCs already had the intended behavior. Also, this is unrelated to armor condition damage.
  • Reduced the amount of condition damage taken for all player armor (armor should generally last much longer before breaking).

Audio

  • Added sound effects to the Raven Perch.

  • Added sound effects to the Caged Owl.

C.A.M.P., Workshop, and Shelters

  • Fixed an issue where players were questioning who possessed the Raider Punk's Radio... (added “’s” to the name in the build menu).

  • Collectron terminals now work properly in public workshops.

  • Fix an issue preventing players from building allies or pets in their C.A.M.P.

  • Fixed an issue with the destroyed state of the Diner

Source

Steam News / 21 April 2026

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