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Full Fallosophy update
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Repeated intro
Hey everyone,
What changed
- Compatibility
- UI and audio
Fallosophy changes
Since our announcement on Friday, Fallosophy has just passed 2,000 wishlists in three days – which is honestly something we never expected when we decided to channel an existential crisis into a niche, philosophical pinball game.
Thank you to everyone who has taken the time to check out the page, hit wishlist, or share the game with friends. Your support is a huge signal for us that there’s room for strange, thoughtful experiments like this.
What’s next? Public beta.
We’re currently preparing a public beta so you can get your hands on Fallosophy and help us shape the final experience.
If you’d like to be among the first to play, sign up to our mailing list here:
https://stats.sender.net/forms/dwpAK1/view
Everyone on the list will be notified as soon as the beta starts, along with a few development updates and behind-the-scenes looks at how we’re building this weird philosophical pinball machine.
In case you’re new here…
Fallosophy is a tough precision pinball platformer set in a vertical world shaped by the history of philosophy. You play as Baetyl, a lone spark of thought climbing from the cave of ignorance toward understanding — mastering flippers as instruments of motion, momentum, and control.
There are no upgrades. No shortcuts. No safety nets. Falling is not a punishment. It's is the point.
If that sounds like your kind of ascent, wishlisting genuinely helps us a lot and pushes Fallosophy in front of more players on Steam.
Thank you again for the incredible response so far. We’ll be back soon with more on the public beta and what to expect from the first playable build.
– The Fallosophy team
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