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Steam News3 March 20264mo ago

Fight Smarter, Not Harder*

I've reworked melee combat to make fights more strategic and readable. Incoming attacks are now automatically parried if you aren't mid-swing yourself.

Full notes

Full Falling Limbs update

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What changed

0 fixes3 additions3 changes0 removals
  • Gameplay
  • Balance
changedI've reworked melee combat to make fights more strategic and readable.
changedEach parried attack reduces your block meter, so you can't defend forever. The block meter refills when not attacking.
addedEvery weapon now has three attacks based on how it's actually used in its school of training.
changedYou can charge your attacks for higher damage and greater block meter reduction.
addedA new push mechanic forces your opponent back and into weapon range, especially useful for long weapons. Or if your enemy is close to a cliff edge, of course...
addedI've also been deep in building the campaign . We have a structure, a cast of characters planned out and a new home base taking shape. More on that soon, but if you like your updates extra hot, you're always welcome in the discord.

Falling Limbs changes

changedI've reworked melee combat to make fights more strategic and readable.
changedEach parried attack reduces your block meter, so you can't defend forever. The block meter refills when not attacking.
addedEvery weapon now has three attacks based on how it's actually used in its school of training.
changedYou can charge your attacks for higher damage and greater block meter reduction.
addedA new push mechanic forces your opponent back and into weapon range, especially useful for long weapons. Or if your enemy is close to a cliff edge, of course...

I've reworked melee combat to make fights more strategic and readable.

  • Incoming attacks are now automatically parried if you aren't mid-swing yourself.

  • Each parried attack reduces your block meter, so you can't defend forever. The block meter refills when not attacking.

  • Every weapon now has three attacks based on how it's actually used in its school of training.

  • You can charge your attacks for higher damage and greater block meter reduction.

  • A new push mechanic forces your opponent back and into weapon range, especially useful for long weapons. Or if your enemy is close to a cliff edge, of course...

I've also been deep in building the campaign. We have a structure, a cast of characters planned out and a new home base taking shape. More on that soon, but if you like your updates extra hot, you're always welcome in the discord.

Source

Steam News / 3 March 2026

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