Full notes
Full Falling Down XR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Compatibility
Falling Down XR — a complete project reboot
This is not just an update.
Falling Down XR has gone through a full reboot. The project was completely rebuilt from scratch — on new technologies, with a different level of quality and scale, while preserving its original concept.
Falling Down XR remains what it was meant to be from the very beginning: a collection of complete VR games and scenarios, each with its own setting and mechanics:
shooting zombies in a speeding train
traveling across the platforms of Cubic City
escaping captivity of a dark cult in the Tower of Fear
a Wild West shooting range
and, of course, Ciphergram
But now all of this is assembled into a single, cohesive product — not a set of disconnected ideas.
Over the past two years, the project has been completely rebuilt:
the architecture has been redesigned
stability has been improved
the overall scale has been expanded
the overall quality has been refined
Falling Down XR has finally become exactly what it was meant to be. A complete product — one that is worth its price and ready to grow further.
The update is now available to all players. The previous version is preserved in the legacy beta branch.
Thank you to everyone who waited, tested, and supported the project. More to come.
Source
Changelog.gg summarizes and formats this update. How we read updates.
