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- Fallen Slayers
Devlog #5 Future Plans
Hey everyone, happy new year! So I've been working on mostly behind the scenes stuff since the Bullet Heaven Fest, so not much to show or play really. Also I took some weeks off in the end of the year to rest, keeping g…
Announcement5 changesBalanceUI/audio - Fallen Slayers
Devlog #4 - Metaprogression added!!!
Just added some metaprogression to the game! Each soul you collect is now stored persistently and can be spent on persistent upgrades on the lobby menus. You can upgrade either souls or gods stats depending on their syn…
Announcement6 changesFixGameplay - Fallen Slayers
Devlog #3 - Full Controller Support!
You all asked for it, now the game has full controller support!!! I also tried to add a linux build for SteamDeck, but since I don’t have a SteamDeck myself I would love if anyone who has one could test it for me. This…
Announcement8 changesFixGameplay - Fallen Slayers
Devlog #2 - Bullet Heaven Fest Updates!
Hey everyone, so here is what I worked on this week since the launch of the demo on Tuesday. I received TONS of feedback and I am very grateful to everyone who has been playing and giving me any kind of feedback whatsoe…
Announcement8 changesFixGameplay - Fallen Slayers
Devlog #1 - Demo live during Bullet Heaven Fest!
Hello everyone, Ludomancer here. This is my first game on Steam and I'm very excited to share it with you guys. The current demo shows a very tiny fraction of the gameplay I intend to try to work with, which is better e…
Store8 changesBalanceUI/audio


