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Full Fallen Sky -Online- update
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Hello my wastelanders,
What changed
- Maps
Fallen Sky -Online- changes
Yes... it's been a long time since I last reported in and Fallen Sky Online is basically dead... Now I would still like to make a small announcement here and announce Fallen Sky “Origins”.
FSOr will be developed on the same engine as the first part and will be an Mmorpg game. It will be a little more complex or it is already more complex than the first part. I have a small summary of the features:
-> 8 types of weapons -> 40 different weapons -> Anomaly powers (similar to spells) -> 34 different armors -> World events that are timed -> Level cap up to Lv:50 (for now) -> A large world map to explore -> Guilds -> Friends -> Resources to mine or collect -> Crafting system -> PvP zones -> 8 different character classes (each has its own anomaly power)
Now that's a little summary of what Fallen Sky Origins will be able to do. The game itself is actually playable but I'm still improving the main quest. I would also like to add some side quests. And a few maps still need to be designed.
You can say that Fallen Sky Origins is about 70% finished.
In the next few days I'll be doing an alpha test with selected friends to see whether the configurations of the equipment and weapons match their skills and whether the game is reasonably fair.
Oh yeah... it's still in 2D xD I'm not that good at 3D development and then something as complex as an mmorpg xD
In the next few days I will post a more detailed update with pictures of the current status of Fallen Sky Origins :)
Kind regards, my wastelanders your Ipatix
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