Full notes
Full Fallen City Brawl update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Hi everyone,
This patch includes fixes and improvements across a range of areas identified by players - thanks for all the feedback received so far! - Mike
added 'danger' signs at screen-edge to give warning of where vehicles will enter the screen - increased the pick-up range when walking over collectables eg ammo crate, cash, gems - added ability to drop a held collected weapons/replace held weapon by picking up a new one - added brief slow-motion effect when defeating a boss - fixed issue preventing later bosses being impacted properly by player 'Super' attacks - fixed collision between falling burning beams and player - fixed spelling error in Ricco's bio - removed purple flame effect being applied to boss characters due to size discrepancy - fixed issue where wolf wouldn't attack in sections of the gym stage - fixed issue where heart icons appeared persistently in the gym stage when playing as Natasha - fix to prevent repeated Clay reload animation which could occur when stage 1 boss appeared - fix to timing of Clay reload animation / minor improvement to reload animation
Source
Changelog.gg summarizes and formats this update. How we read updates.
