Full notes
Full Fallen Blades update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
| Home from the event |
| Fresh update shines on the screen |
| Five hundred wishlists |
Hello there, fellow warriors!
We're slowly getting wind in our wings!
As promised, we delivered the graphical update, switching more towards 2.5D and focusing on the dynamic camera. With this feature, we can have full top-down battles as well as platformer sequences!
| Before | After |
|---|---|
| Steam post image | Steam post image |
| Steam post image | Steam post image |
| Steam post image | Steam post image |
Game Access
Game Access in Brno was the first event where we presented the game. Moreover, it's where we tested the local co-op feature for the first time, up to 4 players. It worked better than expected. The biggest issue was the DOF that was mostly focusing on the first player, but I debugged it and have it in the backlog.
What's coming next
We still have a lot of work to do. As we saw, you played, we see what we are missing. It's the content - especially on the art. We need to add more characters - both for the main player and also for the enemies. Currently, we are working on adding more details to the character. Here's a little showcase:
But also
We passed 500+ wishlist!!! THANKS FOR YOUR SUPPORT!!!
Next week we are headed to Pyrkon in Poznań, Poland, thanks to Indie Games Polska. You will find us at Pavilion 6A, on the IGP Booth. With an even more polished demo than on Game Access! See you there!
Source
Changelog.gg summarizes and formats this update. How we read updates.
