In this update2
Full notes
Full Fallen Angel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Fallen Angel changes
Hey everyone,
Sharing our updates since the"OCT 2019 PUBLIC DEMO" that you may have tested out. We've made plenty of changes from a game overhaul to adding an intro level that is a bit more player-friendly to help those to learn new game mechanics and controls. We've begun creating our inventory system, along with designing a variety of new weapons to choose from. Must we not forget about more bosses and environments. Plenty more listed below in the detailed notes.
Also feel free to join us in our Game Dev's Discord, let us know of bugs and what you enjoy.
Featured changes:
Gameplay Overhaul. Game is now smoother to play with many tweaked and enhanced mechanics.
Intro level updated to be more friendly to players.
WIP inventory system.
Separate weapons: Pistol, shotgun, railgun.
MORE BOSSES ADDED.
Detailed Notes:
(That's one hell of a list, no pun intended)
Optimized areas with lots of projectiles
Optimized larger or more crowded areas
Optimized all collision detection
It is now easier to perform combos at higher frame rates
The game no longer plays in "slow mo" at lower frame rates
Improved graphics in cave
Updated interface graphics
Updated enemy spawns
Updated Abdiel fight
Fixed issues where it was possible to get stuck inside the environment
Fixed issue where the tank angel could jump out of bounds
Lucifer is now more responsive to input
Lucifer will no longer be willing to wander away after an uppercut
Collision while jumping improved Ledge climbing has been sped up
Enemies no longer get stuck in place
Lucifer will now try to navigate around objects that block his path
Control input updates
Guns outside of demon mode can no longer be charged up
Guns outside of demon mode now have a rechamber time that cannot be skipped by shooting really fast
Re-balanced combos, attack damage, and stamina consumption
Re-balanced enemy attacks, health, damage, and range
Other minor tweaks to how Lucifer feels and plays
Improved enemy AI
Debris from destroying the environment now stays in the world
Debris from destroying the environment may fall off platforms in certain locations
The list goes on… can’t fit them all here.
Source
Changelog.gg summarizes and formats this update. How we read updates.
