Full notes
Full Fallen Aces update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Performance
- UI and audio
- Fixes
Fallen Aces changes
Deck users, Linux fans, and integrated graphics havers rejoice!
We've identified and fixed a shader compatibility issue that was causing rendering bugs on integrated graphics and Linux/Steam Deck.
Players who encountered invisible textures or broken lighting should no longer experience these issues.
We’re also working on additional optimizations to get VRAM usage down and improve performance.
If you’re still encountering loading issues or poor framerates, please try lowering the graphics settings! Specifically the texture quality.
If you encounter any bugs, please report them on the Steam forums! We are aiming to have another hotfix out early next week.
Changelog:
Fixed shader compatibility issue that broke rendering on Linux and integrated graphics chipsets
Fixed issue where NPCs would become permanently rotated if the player save/loaded on specific geometry
Updated notes for clarity in the Chapter 3 Benedetto house and the Chapter 4 Captain’s office
Updated anti-aliasing graphics option text to reflect the game uses MSAA
Thank you for your patience over the last 72 hours and for working with us to diagnose and fix these issues that caught us off guard!
Source
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