Full notes
Full Fallback update
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What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
New Features
Cinematic can now be skipped
Added New interface for interactions
Added support for PS4 controller
Added support for Vsync
Added in-game news feed
Bug Fix
Sentinel
Correction of a bug allowing to kill it without launching the cinematic
Correction of a bug with final achievement after taking the final teleporter
Correction of a bug that made mortars invisible
Correction of a bug that caused insane damage values on slow roll (from 500 to 50)
Fixed lighting AMD GPUs
Fixed Console screens on AMD GPUs
Fixed automatic language detection using steam settings
Convenience
Added new indication on who to speak to when you finish a boss
Balance
Perks costs slightly increased
Maximum shield overcharge is now 10
Base level modules are now required for higher-level modules to appear.
Classes:
Technophobe: damage increased from 3-5 to 5-7
Seismologist: Shield reduced from 110-130 to 80-100 Damaged reduced from 13-15 to 12-14
Modules:
Chances to receive a legendary module reduced from 10% to 5% Chances to receive an epic module reduced from 20% to 15%
AGILITY BOOST: After an attack, a successful dodge recharges your shield by [X]% Doing a dodge after a successful attack recharges your shield by [X]%
TANK: Your attack recharges your shield by [X]% of your damages. Every [X] strikes, your attack recharges your shield by [X]% of your damages.
PREVENTIVE SHIELD: Fixed to proc once per attack done Charge reduced from 50/100/150% to 30/50/80% of your last attack
GOD OF WAR: Your max health is reduced by 90% but your damaged increase by 100/150/200% Your damage increases by 100/150/200% but your shield can no longer load and you can not get any more healing.
SHIELD TRANSFER: Excess healing and excess shield transferred reduced from 50/70/100 to 20/40/60
HOLD ON: The maximum shield is now a fixed value instead of a percentage
PREPARATION: Shield gained reduced from 150/200/400% to 50/100/150%
Ennemies:
The Sentinel
Now has a shield
Reduction of damage on power roll
Alpha experiment
Now has a shield
Mortar:
Health point reduced from 150 to 100
Main gun damage reduced from 50 to 30
Main gun firing sequence increased from 0.3 sec to 0.5s
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Thank you for your help and support! The team is now working on the next patch (28/10). More on that very soon.
Source
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