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Steam News16 October 20196y ago

Patch 1.1

New Features Cinematic can now be skipped Added New interface for interactions Added support for PS4 controller Added support for Vsync Added in-game news feed Bug Fix Sentinel Correction of a bug allowing to kill it wi

Full notes

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What changed

5 fixes9 additions12 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Performance
  • Fixes
addedNew Features
addedCinematic can now be skipped
addedAdded New interface for interactions
addedAdded support for PS4 controller
addedAdded support for Vsync
addedAdded in-game news feed
Correction of a bug that caused insane damage values on slow roll (50050Correction of a bug that caused insane damage values on slow roll ( decreased, nerfTechnophobe: damage3-55-7Technophobe: damage increased, buffSeismologist: Shield110-13080-100Seismologist: Shield decreased, nerfShield reduced from 110-130 to 80-100 Damaged13-1512-14Shield reduced from 110-130 to 80-100 Damaged decreased, nerf

New Features

Cinematic can now be skipped

Added New interface for interactions

Added support for PS4 controller

Added support for Vsync

Added in-game news feed

Bug Fix

Sentinel

Correction of a bug allowing to kill it without launching the cinematic

Correction of a bug with final achievement after taking the final teleporter

Correction of a bug that made mortars invisible

Correction of a bug that caused insane damage values on slow roll (from 500 to 50)

Fixed lighting AMD GPUs

Fixed Console screens on AMD GPUs

Fixed automatic language detection using steam settings

Convenience

Added new indication on who to speak to when you finish a boss

Balance

Perks costs slightly increased

Maximum shield overcharge is now 10

Base level modules are now required for higher-level modules to appear.

Classes:

Technophobe: damage increased from 3-5 to 5-7

Seismologist: Shield reduced from 110-130 to 80-100 Damaged reduced from 13-15 to 12-14

Modules:

Chances to receive a legendary module reduced from 10% to 5% Chances to receive an epic module reduced from 20% to 15%

AGILITY BOOST: After an attack, a successful dodge recharges your shield by [X]% Doing a dodge after a successful attack recharges your shield by [X]%

TANK: Your attack recharges your shield by [X]% of your damages. Every [X] strikes, your attack recharges your shield by [X]% of your damages.

PREVENTIVE SHIELD: Fixed to proc once per attack done Charge reduced from 50/100/150% to 30/50/80% of your last attack

GOD OF WAR: Your max health is reduced by 90% but your damaged increase by 100/150/200% Your damage increases by 100/150/200% but your shield can no longer load and you can not get any more healing.

SHIELD TRANSFER: Excess healing and excess shield transferred reduced from 50/70/100 to 20/40/60

HOLD ON: The maximum shield is now a fixed value instead of a percentage

PREPARATION: Shield gained reduced from 150/200/400% to 50/100/150%

Ennemies:

The Sentinel

Now has a shield

Reduction of damage on power roll

Alpha experiment

Now has a shield

Mortar:

Health point reduced from 150 to 100

Main gun damage reduced from 50 to 30

Main gun firing sequence increased from 0.3 sec to 0.5s

_____________________

Thank you for your help and support! The team is now working on the next patch (28/10). More on that very soon.

Source

Steam News / 16 October 2019

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