Full notes
Full FAITH: The Unholy Trinity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
- Gameplay
- Fixes
- Performance
- Events
FAITH: The Unholy Trinity changes
FAITHFUL! We bring to you today v1.666! As FAITH: The Unholy Trinity officially launches in Japan!
Full Japanese localization (including VO) is now available on PC and Nintendo Switch
https://store.steampowered.com/app/1179080/FAITH_The_Unholy_Trinity/ Thanks to our friends at Happinet!
Plus the John Ward Youtooz figure is up for pre order NOW!
Finally you can bring Father John Ward home with you and keep yourself safe from Demons 🙏
Amen.
Full Patch Notes:
SUMMARY:
Added Japanese language localization and options to change text and/or voices to English or Japanese from the Main Menu
Cutscene skipping is now done by holding B button/Enter key
Fixes to issues related to skipping cutscenes
Fixes to loading audiogroups
Reduced radius of boss Amy’s circle of symbols attack during phase 3 of the fight
Fixed softlocks in Chapters 2 and 3
Various fixes for v1.5 issues
DETAILED PATCH NOTES: GENERAL
Added Japanese language localization (text and voices). Language options can be changed in the Main Menu
Game audiogroups have been significantly optimized to improve loading times and lower overall file size
Cutscene skipping is now done by holding down B button or ENTER key
Modified certain title/intro sequences so that they can only be skipped by holding down B button or ENTER key
Fixed issues related to skipping cutscenes (game event flags weren’t changing after skipping)
Addressed bugs where skipping certain cutscenes would activate the “auto cross” glitch
Fixed bugs where loading a save would activate the “auto cross” glitch
Optimized texture pages for all 3 chapters
Turbo is deactivated in pause menus
Added Interndorfs to game credits
Changed “back” button on PS5 controller to Circle
Pressing down on the PS5 controller touch pad or PS button no longer acts like d-pad input
If no controller is connected, player will not be able to adjust controller rumble option
Added input cooldown when switching between fullscreen/windowed modes
Minor adjustments to text alignment and spacing when displayed in text boxes
Fixed Catechismus Mode demon’s sprite draw depth
Restored glitch effect for FAITH titles during intro if chromatic aberration effect is enabled
CHAPTER I
Fixed bug where “heartbeat” controller rumble effect made the controller rumble non-stop if player changed screens
Reduced the radius of Boss Amy’s satanic symbols attack during phase 3 of her boss fight
(Flashlight/Lantern Modes) Flashlight/lantern modes activate once John gets out of his car
CHAPTER II
Fixed code handling saving/loading that was preventing audiogroups from loading properly
Fixed draw depth issues with Thrall enemies
Audiogroup for Garcia’s apartment now loads in properly upon starting a new game
Fixed behavior where Spindly Lady was spawning right on top of John before rushing him
Fixed bugs related to the demon hand not being able to grab the child in front of the confession booth in the church
Fixed softlock in church basement where John would get stuck if going back into the clock symbols puzzle from the “Mother of Demons” room
Adjusted position of Blind One enemy to not be right on top of John when he re-enters Blind Ones room after getting the key in Sanctum
Fixed softlock in Sanctum where player could get stuck re-entering the Blind Ones room after getting the key
Fixed audio glitch during first Miriam cutscene in Sanctum
Fixed bug related to extra pause menu handler obj spawning at the start of Miriam boss fight
Torches in Miriam’s boss fight arena will properly turn off during phase 2 of the battle and turn back on in phase 3
Adjusted audio gain during Miriam boss “defeated” cutscene
Fixed bug where skipping ending cutscenes wouldn’t stop John’s monologuing
(Prologue) fixed rare null ref if John collides with the first cornfield thrall while engulfed in flames
CHAPTER III
John’s cross is now the proper color during certain flashback sequences DAY 1
Skipping the intro cutscene of John and Allred in the car now properly stops any voice line playback
Player can no longer get stuck inside John’s gurney when getting saved by rent-a-cop or returning to the Clinic basement
“Get back on?” trigger for John’s gurney now much easier to activate
Bug where players would get stuck between the two Clinic basement rooms and/or between the Mommy boss room and the hallway before it is, now and forever, assuredly, eternally, and irrevocably fixed (real) (not fake) DAY 2
Player can now press B button or Escape key to exit elevator “Which floor?” prompt
Elevator Friend’s breathing/aggro/fleeing cries will interrupt each other instead of overlapping
Controller rumble stops when screen goes black during the “Alu possession” cutscene
Pressing a floor button that you're already on does not reset the Elevator Game sequence, only new floors that are out-of-sequence
Elevator Woman spawning now resets if player resets the Elevator Game
Changed chance of Elevator Woman spawning to 50% (see her lore on the web)
Game no longer spams you with loud “carswerve” sfx when Elevator Woman attacks player
Fixed bug where Tiffany would fly far off-screen during her DVD logo bouncing attack and take forever to get back
Fixed bugs related to the background music tracks playing/not playing when they’re supposed to after loading saves and/or defeating Tiffany DAY 3
Removed stole from Father Allred’s sprite in Flashback 4
Daycare music will restart if player exits Garyland before getting locked in
Exiting Garyland before getting locked in will no longer reset the moon/chalice/bird/star puzzle
Big Demon Head can no longer warp John to the Asylum area if John collides with it while it’s in its “dying” state
Moloch chains sfx playback now stops properly when exiting Moloch room
Lantern no longer respawns if John collects it, leaves the room, and returns to the room it originally spawns in
Fixed softlock related to skipping the “seal breaking” cutscene while progressing through Nowhere Forest
Removed code resetting cross “active” state during Astaroth boss fight
Changed pathetic groveling simp Gary’s sprite draw depth during “Amy…Amy mea…” cutscene to look better
Ending 3 audiogroup now loads properly when starting that sequence
Opening the locked door in John’s house no longer takes the key out of the inventory
Fixed visual bug where “fade from black” effect wasn’t displaying properly in cutscene of John kneeling before Amy
SURVIVAL:
“Fight it, John” prompt now works as intended in Lisa/Alu room
Fixed stray black pixels that appear on top of John when he exits the second Peekaboo room
Fixed draw depth of chain link fence at top of the screen just before Tiffany’s room
NO DEMONS WORLD:
Fixed mis-matched audio and text for some of John’s dialogue lines
KNOWN ISSUES:
Possible compatibility issues with some directInput controllers
Possible control issues when Steam Input is enabled
Possible issue with bluetooth 8BitDo controllers while playing on Steam Deck (updating controller firmware appears to have fixed issue)
Background music track issues may persist when loading saves during the latter part of the Apartments area
Rare instances where game manually disables cross “active” state (mostly during certain boss fights) - if you’re a speedrunner you likely already know where these instances are
John is still able to collect the Chapter II cemetery key, summon and defeat Pentarox, re-enter the Save Family tomb, collect the key again, and re-summon Pentarox indefinitely (does not appear to cause game-breaking issues also it’s funny)
SUGOIIIIIIIIIIIIIIIIIIIII
Source
Changelog.gg summarizes and formats this update. How we read updates.
