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Full notes
Full Fairy Springs update
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What changed
- UI and audio
- Gameplay
Fairy Springs changes
The Fairy Springs Demo now has two more days of content!
Not only that, but previous days were updated with new art and dialogue fixes, along with an entire UI rehaul. Check it out:
New Features
Spring 9 - Another fairy is in the glen! Discover who she is, why she is so rude and what brings her to the valley.
Spring 12 - Artie is finally awake! But this sleepy bear needs some honey to get him going. Negotiate with the Queen Bee to obtain a precious honeycomb.
User Interface
Typeface - The font used in the game has been updated to a pixel font with a bold outline to help with readability and more closely match the pixel aesthetics of the game.
Pause Menu - The pause menu UI has been redesigned with hand-made pixel art to match the rest of the game.
Dialogue Boxes - The dialogue boxes have been redesigned with hand-made pixel art to match the rest of the game.
Input Display - The input display overlay has been redesigned with hand-made pixel art to match the rest of the game. Colors have been swapped for the controller icons for easier visibility.
Art Enhancements
Bees, Birds and Butterflies - The glen is even more alive now! Bees and Butterflies flutter around the flowers and birds fly in the background.
Lost Sheep - On certain days a sheep will show up on the cliffs in the distance.
Cloudy Day - Clouds now appear in the sky.
Smell the Flowers -Flowers have been added to the glen and start to grow several days in.
The Perfect Cast - Skye now has a magic casting animation when she picks up items or causes flowers to grow.
Miscellaneous
Adjusted several line of dialogue / Fixed typos
Thank you for playing my demo! I hope these additional days hold you over until the game's release. -Ben-
Source
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