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Full Fairy Lands: Rinka and the Fairy Gems update
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What changed
- Gameplay
- UI and audio
Fairy Lands: Rinka and the Fairy Gems changes
Friends, it is time to reveal a terrible secret. During this long radio silence, the project was attempting a reincarnation. We were preparing a leap to a much more advanced platform with a massive update. But… it wasn’t meant to be.
Even simple bug fixes became impossible because the project is officially done. The source code simply refuses to open; it chose its own path - to be eternally preserved in almost 2007 (or rather, 2017). The game decided to remain an artefact of its time.
But all is not lost! We managed to salvage the most valuable thing from the archives - the soul of the game. We decided to release the Soundtrack separately, compiling it into the final version of Rinka.
This soundtrack is the result of work by many composers over a significant period. So significant, in fact, that we are no longer sure who exactly wrote some of the tracks!
I won’t even try to define the genre of this chaos, nor will I attempt to "master" it or bring it to a single standard. The time capsule must remain untouched.
It is pure eclecticism: some tracks were written specifically for the game, others migrated from completely unrelated projects, and some were born as a cure for insomnia for one of the authors. Yes, we clearly lacked skill, and to some, it might sound like we were just rolling our faces across a MIDI keyboard... But we genuinely tried to convey an atmosphere.
Development took place back in the distant 2015 - you could say during the blossoming of the doujin culture. We tried our hardest to mimic the mood of Yume Nikki, where sound texture prevails over rhythm and tonality.
So, I invite you on this excursion into almost 2007, which is actually 2015.
And one final step. We are officially linking the project to the publisher that has been modestly hiding on the game's main art all this time - IKUKREA And who knows? Perhaps one day, the story of Rinka and the mysterious Info-Fairies will bloom with new colours there~
But every end is the beginning of something new! Right at this very moment, our publisher is releasing a game by one of Rinka's composers - Don't Press X to Free the Pirate! It is a wildly experimental high-effort shitpost about the most (un)dangerous and (completely un)armed pirate craving freedom! Can you withstand his manipulations and manage to do absolutely nothing in a game you actually paid money for?
And now, be careful, the sarcophagus is closing. Next stop — eternity! Steam post image
Source
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