Update log
Full Fairtravel Battle CCG update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Workshop
- Balance
- UI and audio
- Fixes
Main Changes
Added more accessible CPU difficulties!
Added gold tokens which can unlock golden frame cards! You can earn them weekly or for each time you win a raid!
Added Aurelius Hero
Added Steam Workshop support for sharing mods
Updated default deck lists
Card Changes
Chaos Keepers no longer lose from running out of cards, their discard is shuffled back into their deck and they take 10 damage
Change Peace Core's attack tax to 1 (down from 2 )
Changed Crustacean Celebration to Unique Enchantment and "2 : Summon a Crab follower token. At the end of your turn, if your field is full, put a strength counter on your Crabs"
Changed Construct Factory to Unique Artifact and "Whenever an artifact enters your support, summon a Construct token"
Reduced amount of card styles
Reduced Warrant's to 2 (down from 3 )
Changed Hunt's to 3 (up from 2 )
Changed Nalari Grove Gatherer to 2 and 2 (down from 3 and 3 )
Changed Armored Companion's to 2 (up from 1 )
Changed Enrage, Lifestream Ritual, and Soar's last words to require having the essences of the card to draw
Changed Fountain Element to 2 and 0 (down from 3 and 1 )
Updated Essence icons
Updated mana cards and card back
UI Changes
Added Playmat Opacity option and removed Colored Playmats option
Added Voice volume setting
Many improvements to the UI in general
Selecting an invalid deck now explains why it's invalid
Other Changes
Improved the Auto Resource Growth custom game mode option, which now automatically levels up your mana and asks which essence you want to level up
Conceding a match kicks you out of it after a few seconds instead of waiting for it to finish if your team is still alive
Fixed some issues with non-english OS languages causing glitches with the code
Added more animations to some cards
Source
