Full notes
Full Fairspace update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- Gameplay
- Maps
- Fixes
- Events
Fairspace changes
Game Rebalance
Allocations of equipment and ships to the different races have been refined, Fewer ships are now available at fewer locations. The Database option helps players location where these ships can be purchased. The difference between Lvl1 and Lvl99 used to be a factor of 36, This is now more like 3.6. the net effect is:-
Combat with higher levels is now easier, a group of level 1's can defeat a level 10.
Cargo sizes have been greatly reduced in size.
Missile targeting and damage has been updated.
Torps should now be necessary for destroying caps and stations.
AI to AI fights no longer spawn loot
Other Changes
All prices and some ship properties have been amended.
Some Space station graphics have been removed, Only the good ones are left, Space stations are now reallocated based on race.
AI system has been redone to try and stop them crashing into planets.
More of the adventure system released with special equipment being available via a kind of crafting system, Supply characters with several pieces of equipment and they will give you advanced weapons that are not available to be purchased at any planet. These characters need to be discoverd arround the univers.
Some questes now allow direct map targeting without having to remember the locations name and search for it.
Some repair charge bugs fixed.
Job rewards increased.
Another small change to the soundfx for weapons.
Change to the specular lighting calcs.
Some players may get an error that some cargo has been lost if they left a ship in dock with a full cargo during this update, This is due to the reduction is cargo sizes across all ships, This will only happen this once. I don't imagine any more significant balance changes going forwards.
Source
Changelog.gg summarizes and formats this update. How we read updates.
