What changed
0 fixes1 addition0 changes0 removals
addedProjectile impacts improved to be a better looking effect rather than just a simple flat billboard. Sound FX Modifications, Another round and another attempt, Not sure if its any better. A rewrite of the explosion system and smoke trails, This has in my opinion greatly improved the explosions and impact effects of combat, Destroying enemy fighters is now far more satisfying to do. Space station are much more impressive when destroyed. Laser weapons fire points and destination now have particle effects to improve the look. Small tweak to improve the new bloom system, A little more natural. Secular maps added to models, Secular was generally broken, it isn't anymore. Planet surfaces removed the excessive secular that made them look glossy, I had been told about this some time ago but never reached it on my list of things to do. Missiles and torps amended to the new trail and projectile methods. I am concerned about the Damage for missiles and have it under review. There is a chance that some of the changes to the pixel shaders may not compile for all graphics cards, Posting your qbootlog.txt file will allow me to quickly resolve the issue, The last 20 lines or so will do. Environment map amended / enhanced, stage 1, This adds to the model effects, I haven't yet decided to do dynamic environment maps, I don't know if its worth the effort. After you have visited the teleport screen on a planet all the ship location will appear on your map, I will improve this and allow teleporting from the map screen on a later update. The next round of updates will concentrate on content and adventure, as well as some specific requests.
Fairspace changes
addedProjectile impacts improved to be a better looking effect rather than just a simple flat billboard. Sound FX Modifications, Another round and another attempt, Not sure if its any better. A rewrite of the explosion system and smoke trails, This has in my opinion greatly improved the explosions and impact effects of combat, Destroying enemy fighters is now far more satisfying to do. Space station are much more impressive when destroyed. Laser weapons fire points and destination now have particle effects to improve the look. Small tweak to improve the new bloom system, A little more natural. Secular maps added to models, Secular was generally broken, it isn't anymore. Planet surfaces removed the excessive secular that made them look glossy, I had been told about this some time ago but never reached it on my list of things to do. Missiles and torps amended to the new trail and projectile methods. I am concerned about the Damage for missiles and have it under review. There is a chance that some of the changes to the pixel shaders may not compile for all graphics cards, Posting your qbootlog.txt file will allow me to quickly resolve the issue, The last 20 lines or so will do. Environment map amended / enhanced, stage 1, This adds to the model effects, I haven't yet decided to do dynamic environment maps, I don't know if its worth the effort. After you have visited the teleport screen on a planet all the ship location will appear on your map, I will improve this and allow teleporting from the map screen on a later update. The next round of updates will concentrate on content and adventure, as well as some specific requests.
Projectile impacts improved to be a better looking effect rather than just a simple flat billboard. Sound FX Modifications, Another round and another attempt, Not sure if its any better. A rewrite of the explosion system and smoke trails, This has in my opinion greatly improved the explosions and impact effects of combat, Destroying enemy fighters is now far more satisfying to do. Space station are much more impressive when destroyed. Laser weapons fire points and destination now have particle effects to improve the look. Small tweak to improve the new bloom system, A little more natural. Secular maps added to models, Secular was generally broken, it isn't anymore. Planet surfaces removed the excessive secular that made them look glossy, I had been told about this some time ago but never reached it on my list of things to do. Missiles and torps amended to the new trail and projectile methods. I am concerned about the Damage for missiles and have it under review. There is a chance that some of the changes to the pixel shaders may not compile for all graphics cards, Posting your qbootlog.txt file will allow me to quickly resolve the issue, The last 20 lines or so will do. Environment map amended / enhanced, stage 1, This adds to the model effects, I haven't yet decided to do dynamic environment maps, I don't know if its worth the effort. After you have visited the teleport screen on a planet all the ship location will appear on your map, I will improve this and allow teleporting from the map screen on a later update. The next round of updates will concentrate on content and adventure, as well as some specific requests.