In this update15
Full notes
Full Faerie Solitaire Remastered update
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What changed
- Gameplay
- Store
- UI and audio
- Events
- Fixes
- Balance
Faerie Solitaire Remastered changes
Assets Updated
With this update all of the AI art that was in the game has been updated or removed.
Updated Pet Art
Updated the remaining AI pet art to be "Shadow Pets".
These are not final or indicate what the updated versions will look like, but I figured it was better to replace them with something simple than leave them be as AI art and that people would prefer this in the long run as the pet art will take a while to complete.
Unfortunately we were not able to complete any new pet sets for this update, the artist was busy.
Updated Night FaeLand buildings
Changed the names of a few buildings
Tower of Recall -> Crystal of Recall
Golden Arches -> Golden Piles
Vault of Whispers -> Gauntlet of Whispers
Shifting Sanctum -> Shifting Bracers
Nestwatch Spire -> Nesting Tree
Assets updated
Updated Lost Legends EOL Assets
Replaced the Seals with color coded wax stamps
Replaced the scrolls with a single scroll
Replaced the lore page with color coded particles
Update Arcane Assets
Updated the 5 spell icons
Updated the 5 upgrade icons
Updated Card Asset
Updated Arcane Defender
Updated all Card Backs
Updated Backgrounds
All 40 locations
Arcane Trials 1-5
Arcane Inner Tower
Lost Legends Main Menu with default background
Faeland shop Update
Added the ability to sell resources for pure
You're able to sell 3x of any resource for 7,500 pure
Pure gained from selling resources counts towards achievements
Main Menu
When Lost Legends is selected (hovering over the adventure button) and going to Faeland it will now default to Night Faeland
Gameplay
Difficulty Update
Added pure bonuses for all optional difficulty options
Added ability to disable cleared Golden Card auto ends Challenge/Lost Legends hands once cleared
When clearing a layout with these optional difficulties on you'll see a +x% next to the base pure gained for the level
My original goal with the golden cards needing to be cleared first was my way of wanting to make the original challenge mode more challenging and different from the base game. Then as I started work on Lost Legends I decided to keep that mentality and system for the entirety of the DLC.
But that doesn't mean things need to be set in stone. I like the challenge but I also understand other people don't find it fun and would rather have a more relaxed time while playing. I thought of making it tied to [Normal] mode only but figured just making it optional and adding a bonus incentive to using it would be the best approach.
I also took the time to add bonuses to all the other optional difficulty options.
Combo Counter
Combo counter can now display over 100x
This is in the event someone attempts to reach such heights
Bug Fixes
Fixed issue replacing the Pets Evolved text with Pets Found text
Fixed issue with profiles getting maxed lore found when they didn't
Fixed issue where gold bags didn't add towards achievement progress
Save System Notice
The save system has been updated so if you play on more than one device make sure the game is updated to 2.1.4 before playing on other devices
Price Increase
As we've stated since the DLC launched once the assets are replaced the price of the DLC will be going up. The new price will be $12.99 USD. Settled on this price point as the pet art isn't fully complete yet. There are some general QoL changes I want to add still but wasn't able to make it into this update. I'll investigate adding them in as we update the pet art over time. But for now my focus will be shifting back to Faerie Solitaire Dire once again. Thank you to everyone who's continued to support us!
Source
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