In this update2
Full notes
Full Faeria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Balance
- Gameplay
Faeria changes
- Ancientmap
Today, we are applying a set of focused balance changes to Faeria servers.
These changes will go into effect immediately, and will not require a client update.
Nerfs:
Frog Tosser
Stats 4/4 → 3/4
Frog Tosser has been a heavy influence on the meta for quite some time now. It’s presence can be felt both in tournaments and on ladder, where it keeps some key cards like Ancient Beastmaster and Drakar Sky Captain in check. We hope this change will further diversify blue-green in their late game choices, as well as be less traumatizing to all of the poor 4 health creatures out there. Frog Tosser will now be less of an “overall good” card, but instead one you may want to build your deck around. In tandem with this change, we will be increasing the power of some other less used blue-green cards. (See below) Haunted Husk
Health: 3 → 2
Land cost: 1W 2D → 2W 2D
Dealing with one Haunted Husk is very much manageable. However, it can get quite frustrating dealing with multiple Haunted Husks at once - especially in the early game. By lowering its health, we should open up additional avenues of clearing them from play. Increasing the land cost by yet another wild land should also give more time for the opponent to react and prevent early husk high rolls, which can be very decisive. Rakoan Illusionist
Land cost: 1L 1D → 1L 2D
Illusionist is a bit too easy to include in a lot of decks as a defensive tool. Much of the Rakoan package provides an early game arsenal that punishes aggression a bit too effectively without posing a big deck-building cost. This makes combo decks like “Carassius Creation” a lot stronger than they normally would be. This change should help diversify Rakoan decks and encourage more creative deckbuilding.
Buffs:
Seed of Paradise
Stats: 0 / 3 → 0 / 1
Cost: 2f → 1f
Seed of Elements sat in a languishing state for some time. We had considered giving it a boost a few times before, but were worried we’d send ramping decks even farther off the scales. With the nerf to Frog Tosser, combined with all the other historical hits to ramp decks, we feel more comfortable giving it a boost. It should be a relatively safe ramp card to increase in power, as it does provide the opportunity for counter play and falls quite flat in the late game.
Fugoro, Captain of the Gagana
Land cost: 2L 2W → 2L
After observing the way treasure decks tend to work for a long time, it saddens us that Fugoro was almost never included. As shown on the card art, he’s been sleeping on his job. Removing the wild land costs will make him more viable in the early game, and give him an actual shot at scaling up to become a real win condition. Bring on the giant Fugoros. Blood Obelisk
Land cost: 2M → 1M 1W
Blood Obelisk is a fun card to build a deck around, but can’t seem to squeeze its way into anything but mono-red. This change will make it a bit more splashable with other colors, and hopefully more fun to play around with. Saviour of the Meek
Land cost: 2L 2F → 1L 1F 2W
Sort of the same situation here as Blood
Source
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