Full notes
Full Faeland update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Version 0.5.05
New Features
Quick Menu
Added a Quick Menu to quickly select between Weapons, Tools, and Consumables. By default, it can be opened by pressing Tab on the keyboard and the Right Stick Button on a gamepad. The binding can be changed via the Title Screen or Pause Menu Settings.
- PendingA tutorial or message to guide new players in using this feature.
Improvements and Fixes
Fourth Boss Fight
Fixed a case where the boss would not correctly transition between phases.
Tweaked the hitbox in some animations
Added an outline to falling rocks, and adjusted their speed on lower levels to improve visibility and dodging.
Increased regeneration speed per phase, making the combat more dynamic and challenging.
Made the boss HP HUD indicator more responsive when healing and losing HP.
Audio
The Fleecan can now be heard crying off-screen; also added small SFX when petting and hugging the Fleecan.
Properly tagged certain sound effects that were not being affected by volume settings.
Level Design
- Bleak CavesAdjusted enemy positioning and the frequency of falling rock traps.
- TrapsFixed an issue where enemies would not die upon falling into spiked traps.
Minor tweaks across multiple areas, including adjustments to object and enemy positioning, collisions, and decorative elements.
Credits
Updated the text information and adjusted the background music to cycle between different tracks.
Source
Changelog.gg summarizes and formats this update. How we read updates.
