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Steam News21 February 20251y ago

Chapter 5 - Patch 5

Version 0.5.05 New Features Quick Menu Added a Quick Menu to quickly select between Weapons, Tools, and Consumables. By default, it can be opened by pressing Tab on the keyboard and the Right Stick Button on a gamepad.

Full notes

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What changed

1 fix1 addition0 changes0 removals
  • UI and audio
addedNew FeaturesQuick Menu Added a Quick Menu to quickly select between Weapons, Tools, and Consumables. By default, it can be opened by pressing Tab on the keyboard and the Right Stick Button on a gamepad. The binding can be changed via the Title Screen or Pause Menu Settings. Pending: A tutorial or message to guide new players in using this feature.
fixedImprovements and FixesFourth Boss Fight Fixed a case where the boss would not correctly transition between phases. Tweaked the hitbox in some animations Added an outline to falling rocks, and adjusted their speed on lower levels to improve visibility and dodging. Increased regeneration speed per phase, making the combat more dynamic and challenging. Made the boss HP HUD indicator more responsive when healing and losing HP. Audio The Fleecan can now be heard crying off-screen; also added small SFX when petting and hugging the Fleecan. Properly tagged certain sound effects that were not being affected by volume settings. Level Design Bleak Caves: Adjusted enemy positioning and the frequency of falling rock traps. Traps: Fixed an issue where enemies would not die upon falling into spiked traps. Minor tweaks across multiple areas, including adjustments to object and enemy positioning, collisions, and decorative elements. Credits Updated the text information and adjusted the background music to cycle between different tracks.

Version 0.5.05

New Features

  • Quick Menu

    • Added a Quick Menu to quickly select between Weapons, Tools, and Consumables. By default, it can be opened by pressing Tab on the keyboard and the Right Stick Button on a gamepad. The binding can be changed via the Title Screen or Pause Menu Settings.

    • PendingA tutorial or message to guide new players in using this feature.

Improvements and Fixes

  • Fourth Boss Fight

    • Fixed a case where the boss would not correctly transition between phases.

    • Tweaked the hitbox in some animations

    • Added an outline to falling rocks, and adjusted their speed on lower levels to improve visibility and dodging.

    • Increased regeneration speed per phase, making the combat more dynamic and challenging.

    • Made the boss HP HUD indicator more responsive when healing and losing HP.

    Audio

    • The Fleecan can now be heard crying off-screen; also added small SFX when petting and hugging the Fleecan.

    • Properly tagged certain sound effects that were not being affected by volume settings.

    Level Design

    • Bleak CavesAdjusted enemy positioning and the frequency of falling rock traps.
    • TrapsFixed an issue where enemies would not die upon falling into spiked traps.
    • Minor tweaks across multiple areas, including adjustments to object and enemy positioning, collisions, and decorative elements.

    Credits

    • Updated the text information and adjusted the background music to cycle between different tracks.

Source

Steam News / 21 February 2025

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